Client Engineer (Unity, Real User Monitoring) - Unannounced Project
- Level
- Mid
- Visa
- Sponsors visas
Not stated in the posting: salary, work type.
Open. First seen 25 September 2026.
About the role
We are looking for a Client Engineer in Barcelona, Spain, on a hybrid 3 days a week. We can support with visa sponsorship from any location.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
To help achieve our goals, we are looking for a Client Engineer focused on building and improving Real User Monitoring (RUM), client observability and telemetry capabilities within our Unity client. This role will help the project understand the real player experience in the game, transforming questions and needs from across the team into reliable, actionable signals.
What You’ll Do
- Professional experience developing and operating live games with the Unity engine.
- Excellent C# programming skills and strong knowledge of software engineering best practices.
- Experience designing, implementing or evolving client-side monitoring, telemetry, observability or diagnostics capabilities for a live product.
- Strong analytical and problem-solving skills, with the ability to turn ambiguous live-game issues into practical technical solutions.
- Excellent communication and collaboration skills, including the ability to work effectively with technical and non-technical partners.
- Experience working with multiple stakeholders in the development process; able to understand their goals and evaluate technical approaches that meet them.
- Experience with version control, build tools and deployment pipelines.
- Familiarity with software development methodologies such as Agile and Scrum.
- Hands-on experience with AI-assisted development tools (for example, GitHub Copilot, Codex or Claude Code), and an understanding of how agentic workflows can augment engineering productivity.
What We’re Looking For
- Professional experience developing and operating live games with the Unity engine.
- Excellent C# programming skills and strong knowledge of software engineering best practices.
- Experience designing, implementing or evolving client-side monitoring, telemetry, observability or diagnostics capabilities for a live product.
- Strong analytical and problem-solving skills, with the ability to turn ambiguous live-game issues into practical technical solutions.
- Excellent communication and collaboration skills, including the ability to work effectively with technical and non-technical partners.
- Experience working with multiple stakeholders in the development process; able to understand their goals and evaluate technical approaches that meet them.
- Experience with version control, build tools and deployment pipelines.
- Familiarity with software development methodologies such as Agile and Scrum.
- Hands-on experience with AI-assisted development tools (for example, GitHub Copilot, Codex or Claude Code), and an understanding of how agentic workflows can augment engineering productivity.
Bonus Points
- Experience supporting a live mobile and/or PC game.
- Experience collaborating with LiveOps, Community or player-support teams to investigate player-facing issues.
- Experience with automated testing and continuous integration.
- Knowledge of game design principles and user experience.
- Familiarity with additional game engines, such as Unreal.
About Scopely
Scopely's standard text
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Scopely's standard text
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @scopely.com.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
What this role asks for
65% of this description is written for the role. The rest is Scopely's standard text, folded away below.
Read against Scopely's other open postings on this site.
The team: Slate Portfolio HIRES STEADILY
This role is one of 13 open in Slate Portfolio. 5 were posted in the last 30 days and the oldest in June: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
C# (4 of 13), Unity (3 of 13), Agile (2 of 13), C++ (2 of 13), CI/CD (2 of 13), Git (2 of 13), GitHub (2 of 13)
OTHER ROLES ON THIS TEAM
- Combat Game Designer posted Oct 7
- Associate Economy Game Designer posted Oct 7
- Technical Release Manager - Unannounced Project posted Sep 21
- Technical Release Manager - Unannounced Project posted Sep 21
- QA Manager, Live Operations posted Sep 10
- Engineering Manager, Client (Unity) - Unannounced Project posted Sep 4
- Principal Systems Designer posted Sep 1
- Principal Systems Designer posted Aug 28
- Senior Engineer, Graphics - Unannounced Project posted Jul 27
- Senior Platform Engineer (Reliability) - Unannounced Project posted Jan 28
- Staff Engineer, Server posted Nov 3
- Senior Product Manager - Unannounced Project posted Jun 3
From the team and dates on Scopely's own job board.
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