2027 Internship Simulation Engineer, Neural Rendering
- Level
- Intern
- Work type
- On-site · San Francisco
Not stated in the posting: salary, visa.
Open. First seen 2 October 2026.
About the role
Join the team bringing advanced autonomy to the built world
At Bedrock, we're moving AI out of the lab and into the real world. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. Today, we're deploying autonomous systems on heavy construction equipment across the country, improving safety on job sites and accelerating schedules on critical infrastructure projects.
We're not here debating the future of AI. We're deploying it in the real world. In just two years, we've raised $350M and achieved the first fully autonomous excavator deployments in construction.
Bedrock Robotics's standard text
This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.
About the Role & Team
Before an autonomous excavator digs its first trench on a new site, it's already dug thousands in simulation. The Simulation team builds the virtual environments our autonomy stack trains and tests against — and the closer sim looks and behaves like the real world, the faster we move. Neural rendering is the next step: replacing hand-authored assets and approximations with learned representations that capture the visual complexity of real jobsites — dust, lighting, deformable terrain, heavy equipment in motion.
As our Simulation intern, you'll push neural rendering techniques into our sim pipeline and measure whether they actually close the visual gap that matters for downstream autonomy performance.
What You'll Do
- Research, implement, and benchmark neural rendering methods (NeRF, 3D Gaussian splatting, or related techniques) for generating realistic construction-site imagery within our simulation stack
- Train models on real-world site data captured by our fleet and evaluate visual fidelity, temporal consistency, and render speed
- Integrate neural rendering outputs into the simulation pipeline so perception and planning teams can train and test against them
- Build evaluation metrics and tooling that quantify how well rendered scenes match real fleet data — and whether that improvement transfers to autonomy performance
- Identify and address failure modes: dynamic objects, deformable terrain, dust, harsh lighting, and other construction-specific challenges
- Document findings, limitations, and a recommendation on where neural rendering should (and shouldn't) replace traditional sim assets
What We're Looking For
Required
- Currently pursuing a BS, MS, or PhD in computer science, computer graphics, robotics, or a related field — or bringing equivalent research or industry experience
- Strong Python and hands-on experience with PyTorch (or equivalent)
- Solid understanding of 3D graphics fundamentals: rendering pipelines, scene representations, camera models, and coordinate systems
- Familiarity with neural scene representations (NeRF, Gaussian splatting, neural radiance fields, or related methods)
- Comfort with real-world data — construction sites are messy, dusty, and nothing like an indoor dataset
Preferred
- Published work or substantial project experience in neural rendering, novel view synthesis, or differentiable rendering
- Experience with simulation engines (Unreal, Unity, NVIDIA Isaac Sim, or similar)
- Background in autonomous vehicle simulation or synthetic data generation
- Familiarity with C++ and GPU programming (CUDA, OpenGL, Vulkan)
About This Internship
This is a fixed-term, project-based internship designed strictly for students (undergraduate or graduate) seeking resume-building experience, hands-on skill development, or industry exposure rather than a direct career launchpad. Candidates will own discrete, short-term projects that can be fully completed within the internship timeframe. Please note that while exceptional interns may occasionally be considered if business needs align, opportunities for full-time conversion are highly limited."
Bedrock Robotics's standard text
Bedrock Robotics is an Equal Opportunity Employer
We’re committed to building a diverse and inclusive workplace. We consider all qualified applicants for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, ancestry, age, disability, veteran status, genetic information, or any other protected characteristic.
Reasonable Accommodations
We want our hiring process to be accessible to everyone. If you need an accommodation to participate in the application or interview process, please let your recruiter know so we can support you.
What this role asks for
Standard for software engineering roles
Python
Common in software engineering postings at any company.
81% of this description is written for the role. The rest is Bedrock Robotics's standard text, folded away below.
Read against Bedrock Robotics's other open postings on this site.
The team: Simulation HIRES STEADILY
This role is one of 4 open in Simulation. 1 was posted in the last 30 days and the oldest in January: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Python (3 of 4), C++ (2 of 4), Unity (2 of 4)
OTHER ROLES ON THIS TEAM
- Software Engineer, Simulation posted Jul 10
- Simulation Infrastructure Engineer posted Apr 29
- Machine Learning Engineer: Evaluation posted Jan 31
From the team and dates on Bedrock Robotics's own job board.
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