Robotics Software Engineer
- Level
- Mid
- Work type
- On-site · San Francisco
Not stated in the posting: salary, visa.
Open. First seen 2 October 2026.
About the role
Who We Are
Physical Intelligence's standard text
Physical Intelligence is bringing general-purpose AI into the physical world. We are a group of engineers, scientists, roboticists, and company builders developing foundation models and learning algorithms to power the robots of today and the physically-actuated devices of the future.
Achieving real-world performance requires extremely tight system latency, reliable sensor pipelines, and end-to-end engineering that makes perception and control loops work at real-time speeds.
As a Runtime Software Engineer, you’ll engineer the low-latency, high-throughput systems that underpin our physical intelligence model. You won’t be designing ML models - you’ll be the person who makes them run flawlessly in production, optimizing every layer from OS to camera pipeline to networking. You’ll collaborate closely with researchers, platform engineers, and robotics operators to identify bottlenecks and extract maximum performance from the entire system.
The Team
The Runtime team is responsible for building the core platform that Pi’s robots, sensors, and evaluation pipelines rely on. The team spans Linux systems engineering, camera and sensor pipelines, robot actuator controllers, networking, real-time IO, and performance tooling. They ensure our ML models and control systems operate under strict latency budgets and are robust under real-world conditions.
In This Role You Will
-Own Real-Time Pipelines: Engineer low-latency, high-reliability sensor and actuator pipelines across Linux, drivers, and middleware.
-Optimize System Performance: Profile and optimize across compute, I/O, memory, scheduling, networking, and storage to meet real-time constraints and increase throughput.
-Build OS-Level Capabilities: Extend or modify Linux components, drivers, and scheduling to achieve deterministic behavior under load.
-Streaming & Video Systems: Develop and optimize real-time video streaming systems where frame timing and packet scheduling matter.
-Reliability & Debugging: Build tooling for profiling, tracing, and debugging timing issues across distributed systems and hardware interfaces.
-Cross-Functional Collaboration: Work with researchers, hardware engineers, and operations teams to integrate optimized pipelines into production workflows.
What We Hope You’ll Bring
-Strong programming skills in C++, Rust, or Python, with experience building and optimizing production software.
-Experience with Linux systems programming (syscalls, drivers, kernel parameters, scheduling, memory/IO subsystems).
-Background in real-time or near–real-time systems, VR/AR, video pipelines, 3D engines, or streaming systems where latency budgets are strict.
-Ability to optimize across the entire stack - kernel scheduling, drivers, networking, GPU/CPU workloads, video frameworks, and distributed components.
-Experience with profiling tools (perf, tracing, eBPF, GPU profilers, network analyzers) and comfort diving into complex performance issues.
-A mindset oriented around determinism, throughput, frame budgets, jitter minimization, and real-time correctness.
-Ability to collaborate deeply with researchers and platform engineers to translate high-level model requirements into real-world system performance.
Bonus Points If You Have
-Experience with VR/AR platforms or low-latency 3D engines.
-Camera system expertise (synchronization, capture pipelines, codecs, GPU offload).
-Streaming/video conferencing stack experience (WebRTC, real-time transport optimizations).
-Background in robotics, autonomous systems, SLAM pipelines, or perception systems (implementation, not research).
-Expertise in kernel-level engineering, device drivers, or high-performance networking.
-Familiarity with distributed systems that process real-time data flows.
Physical Intelligence's standard text
Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.
What this role asks for
Standard for embedded / hardware roles
C++ · Python
Common in embedded / hardware postings at any company.
88% of this description is written for the role. The rest is Physical Intelligence's standard text, folded away below.
Read against Physical Intelligence's other open postings on this site.
The team: Software Engineering HIRES STEADILY
This role is one of 8 open in Software Engineering. 2 were posted in the last 30 days and the oldest in January: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Python (8 of 8), C++ (5 of 8), Kubernetes (4 of 8), TypeScript (4 of 8), Embedded Systems (3 of 8), GCP (3 of 8), PostgreSQL (3 of 8)
OTHER ROLES ON THIS TEAM
- ML Engineer - API Platform posted Oct 9
- Software Engineer, Robot Interfaces posted Sep 24
- Embedded Engineer posted Sep 12
- Software Engineer, AI Productivity posted Sep 11
- Deployments Software Engineer posted Jun 8
- Build & Release Engineer posted Apr 29
- Controls Engineer posted Jan 7
From the team and dates on Physical Intelligence's own job board.
Salary context
20 other open postings titled Robotics Software Engineer state a salary: median USD 135,000 to USD 220,000 a year.
See Software Engineer salaries in San Francisco →
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