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thatgamecompany

Game Engine Engineer

China - Shanghai
Level
Senior
Work type
On-site · Shanghai

Not stated in the posting: salary, visa.

Open. First seen 2 October 2026.

About the role

Responsibilities

  • Analyze and resolve complex game performance bottlenecks, optimizing CPU/GPU, memory, energy, and I/O usage across a wide spectrum of Android devices
  • Evaluate team workflows to identify inefficiencies, developing solutions that streamline engineering processes and proactively reduce technical debt
  • Design and implement robust Android performance testing metrics and automated pipelines to elevate the gameplay development experience
  • Diagnose and fix rendering anomalies and runtime issues, including frame-rate drops, graphical artifacts, and memory leaks
  • Collaborate closely with various disciplines, including artists, designers, and other engineers, to gather requirements, deliver and iterate on features

Required Skills

  • 5+ years of professional software development experience using C++
  • Strong foundation in computer science, applied mathematics, and analytical modeling
  • Deep understanding of the Android ecosystem and mobile game development
  • Experience with multithreading, performance analysis, and code optimization
  • Proficiency in at least one Graphics API (Vulkan, OpenGL, or Metal)
  • Fluent in written English for professional communications

Preferred Skills

  • Cross-platform development experience (iOS/Windows/PlayStation/Nintendo Switch)
  • Familiarity with Lua, or similar scripting languages
  • Ability to discuss or share examples of advanced C++ work (e.g., custom engines, renderers, or similar projects)

What this role asks for

Particular to this role

Lua · iOS

Rare in thatgamecompany's other 18 open postings.

In most of thatgamecompany's ads

C++

Named in most of its open postings, whatever the role.

Read against thatgamecompany's other open postings on this site.

The team: Engineering HIRES STEADILY

This role is one of 7 open in Engineering. 1 was posted in the last 30 days and the oldest in August: a team that hires all year rather than one being built.

WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS

C++ (7 of 7), Android (3 of 7), C (3 of 7), Python (3 of 7), C# (2 of 7), Golang (2 of 7), Lua (2 of 7)

OTHER ROLES ON THIS TEAM

From the team and dates on thatgamecompany's own job board.

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