Senior Game Designer, Project R.I.S.E
- Level
- Senior
- Work type
- On-site · Shanghai
Not stated in the posting: salary, visa.
Open. First seen 2 October 2026.
About the role
We are looking for a passionate and experienced game designer who specializes in Unreal Engine to join our Shanghai Studio.
You will be working on one of our new projects. You should be able to independently design new features and systems, and support their implementation, but the ideal candidate will have demonstrable experience in crafting second-to-second action gameplay, including, but not limited to level mechanics, layout design and enemy/AI behavior.
If you think that describes you, then we’d love to hear from you.
What You'll Be Doing
- Prototype gameplay content (mechanics, enemies, level interactivity) by yourself with minimal dependencies on other disciplines.
- On-hands design and iteration of new features, game mechanics and gameplay content
- Collaborate with other disciplines to follow your designs from initial documentation through to final in-engine polish.
- Support the development of the game with any additional skills.
What You Have
- At least 7 years of professional experience as a Gameplay Designer with a portfolio demonstrating combat gameplay and/or level content created by yourself using Unreal Engine & Blueprint.
- Proven ability to implement enemies, NPCs and combat mechanics into interesting encounters
- Proactive doer who takes responsibility and pride in their own work when given the freedom to work independently
- Strong cross-discipline communication skills
- Being a great teammate - we believe making games is a team sport
- A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.
Would Be Nice if You Also Have
- Familiarity with level design tools and concepts. Proven track record of building level blockout.
- Experience with combat AI and familiarity with Unreal Behavior Trees.
- Extensive knowledge of Unreal's GAS - from Gameplay Effects to Ability Modifiers
Where You'll Be
This role is based in our Shanghai office. If you are not local, our relocation team would be excited to help you with your move to Shanghai,China. We provide comprehensive support not only for you, but also for your family!
supercell's standard text
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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
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About Supercell
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever.
supercell's standard text
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.
The Shanghai studio
As Supercell’s first international game development studio, the Shanghai studio is one of the most exciting things happening in Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class international studio, making new global hit games while leveraging the unique advantages of the game development scene in China and broader Asia.
Hey, you Might Love It Here!
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.
supercell's standard text
You Are Not Your Job Title ™
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.
Benefits and Compensation
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
Relocation? Yes!
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
supercell's standard text
Not sure if you should apply?
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.
Wishing you all the best,
The Supercell Recruitment team
What this role asks for
Particular to this role
Unreal Engine
Rare in supercell's other 20 open postings.
76% of this description is written for the role. The rest is supercell's standard text, folded away below.
Read against supercell's other open postings on this site.
The team: Shanghai Game Studio HIRES STEADILY
This role is one of 3 open in Shanghai Game Studio. 1 was posted in the last 30 days and the oldest in February: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
C++ (2 of 3), Unreal Engine (2 of 3)
OTHER ROLES ON THIS TEAM
- Senior Technical Artist, Project R.I.S.E posted Sep 24
- Senior Client Programmer, Project R.I.S.E posted Feb 4
From the team and dates on supercell's own job board.
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