Associate Technical Director
- Level
- Lead
Not stated in the posting: salary, work type, visa.
Open. First seen 3 October 2026.
About the role
We're looking for a Associate Technical Director with a strong technical background and production expertise to lead the development of multiple mobile projects for one of our partners.
In this role, you will be the key stakeholder for technical execution, collaborating with internal teams and external partners to ensure high-quality standards and production efficiency. You will act as an independent auditor, consultant, and technology owner, reporting directly to the Head of Engineering.
This position is an excellent opportunity for a Technical Lead or Project Lead to step into a Director-level role within a well-established environment.
Responsibilities:
- Direct technical aspects of development and production, oversee quality management.
- Promote best practices, technical standards, and the adoption of relevant tools.
- Identify technical risks early and provide proactive solutions.
- Define and drive the strategy for core project technology (shared engine, tools, and build system).
- Mentor Leads and guide Senior Engineers on technology choices, architecture, and design decisions.
- Make hiring decisions for Senior and Lead candidates.
- Contribute to the assessment of new project opportunities and bid proposals.
- Provide necessary support for project kickoffs, including advising on team composition.
- Initiate knowledge-sharing sessions for software engineers across the department.
- Represent and promote the Company during customer calls, on-site visits, and industry events.
Requirements
- 7+ years of professional software development experience.
- 2+ years of experience leading an entire game development team of 8+ software engineers.
- Professional development experience in C++.
- Proven experience with mobile development, publishing, and platform limitations (hardware, software, and dependencies).
- Significant development experience in the following domains: UI, Gameplay, Engine).
- Significant experience fixing low-level issues (memory, multi-threading, obscure crashes).
- Experience with task planning, estimation, and tracking.
- Experience mentoring or hiring Senior engineers.
- Familiarity with Art and Production workflows within game development.
- Strong organizational and communication skills.
- Professional fluency in English (spoken and written).
- Passion for gaming.
Would be a plus:
- Development experience in AAA games.
- Professional experience with Unreal Engine.
- Proficiency in Python, C#, Java, or TypeScript.
- Strong skills in performance and memory optimization.
- Experience with back-end development.
- Experience setting up CI/CD tools (e.g., TeamCity, Jenkins).
- Experience managing VCS branch structure, preferably in Perforce.
- Experience with Console development and certification (PlayStation, Xbox, Nintendo Switch).
- Experience working within globally distributed teams.
- Experience working with external outsourcing partners.
- Live Service game ownership experience.
- Product owner mindset.
- Deep understanding of management methodologies (Scrum, Waterfall).
Sperasoft's standard text
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
What this role asks for
Particular to this role
Java
Rare in Sperasoft's other 26 open postings.
89% of this description is written for the role. The rest is Sperasoft's standard text, folded away below.
Read against Sperasoft's other open postings on this site.
The team: Engineering HIRES STEADILY
This role is one of 13 open in Engineering. 4 were posted in the last 30 days and the oldest in January: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
C++ (13 of 13), Unreal Engine (10 of 13), C# (5 of 13), CI/CD (5 of 13), Python (5 of 13), TeamCity (5 of 13), TypeScript (5 of 13)
OTHER ROLES ON THIS TEAM
- Unreal Engine 4/5 C++ Developer posted Oct 12
- Unreal Engine 4/5 C++ Developer posted Oct 12
- Associate Technical Director posted Oct 6
- Junior Build and Release Engineer / Młodszy Inżynier ds. Budowy Oprogramowania posted Aug 20
- Junior Build and Release Engineer posted Aug 20
- Junior Build and Release Engineer posted Aug 20
- C++ Developer posted Apr 24
- C++ Developer posted Apr 24
- Unreal Engine 4/5 C++ Developer posted Apr 24
- Unreal Engine 4/5 C++ Developer posted Apr 24
- Unreal Engine 4/5 C++ Developer / Programista C++ (Unreal Engine 4/5) posted Apr 23
- С++ Developer posted Jan 15
From the team and dates on Sperasoft's own job board.
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