UI/UX Designer (GamePlay team)
- Salary
- €4K – €7K per month
- Level
- Mid
- Work type
- On-site · Limassol Cyprus
Not stated in the posting: visa.
Open. First seen 3 October 2026.
About the role
About us
Scorewarrior's standard text
Scorewarrior is a game developer and publisher based in Limassol, Cyprus.
We are working on Total Battle — a cross-platform MMO 4X strategy game with a deep social system and extensive player interaction. We have 2 million monthly active players and continue to grow with the goal of becoming the #1 game in the genre.
Scorewarrior's standard text
Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
About the position
We are looking for a UI/UX designer who focuses not only on how the interface looks, but how it’s actually used. Someone who can take on large features end-to-end — from early UX concepts to final UI — staying true to the project’s overall style and working closely with the team throughout.
You will join a cross-functional team of 25+ professionals focused on developing gameplay and monetization for mid- and high-level players.
What you will be doing
- Improving and creating UX/UI solutions for the game.
- Designing interfaces based on documentation.
- Developing user flows, navigation logic, and interaction patterns.
- Creating wireframes, low-fidelity prototypes, and UX concepts for new features.
- Conducting basic UX research: analyzing player behavior, identifying pain points, and proposing improvements.
- Validating ideas through prototypes and iterating based on feedback.
- Drawing technical elements of the interface (icons, dice, buttons, windows).
- Drawing art for interface windows, icons, collages, and small illustrations.
- Thinking over and describing animations, and interface effects for further work of developers and animators.
- Preparation of assets and transfer to developers.
- Author's control of layout.
Required qualifications
- 3+ years of working experience as a UI/UX Designer
- Understanding the principles of usability of game interfaces.
- Experience working on interfaces for mobile and browser/PC games.
- Proficiency in Adobe Photoshop and Figma. Skill in drawing 2D graphics.
- Having an appropriate portfolio especially with strong UX cases.
- Desire to develop in UX/UI.
- Love games.
- Willing to complete a test task.
Preferred qualifications
- A portfolio of mid-core style game interfaces.
- Experience with 4X strategy games is a significant plus.
- Interest in mobile games and current industry trends.
What we offer
- A team of professionals with a passion for gamedev and a drive to make Total Battle the #1 MMO 4X strategy game.
- An excellent remuneration package, including a 13th salary.
- Full relocation coverage for you and your family to Cyprus (Limassol).
- A modern, sunny office close to the sea.
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Company-funded personal development opportunities (professional and language courses, books, etc.).
- Bonuses for outstanding results, years of service, marriage, and childbirth.
- Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
What this role asks for
Standard for design roles
Figma
Common in design postings at any company.
94% of this description is written for the role. The rest is Scorewarrior's standard text, folded away below.
Read against Scorewarrior's other open postings on this site.
The team: Gameplay team HIRES STEADILY
This role is one of 6 open in Gameplay team. 1 was posted in the last 30 days and the oldest in March: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
C++ (2 of 6), Python (2 of 6)
OTHER ROLES ON THIS TEAM
- Senior Product Analyst (General Analytics) posted Sep 29
- Senior QA Engineer (GamePlay team) posted Jul 16
- Game Backend C++ Engineer (Gameplay team) posted Apr 28
- Senior Client C++ Developer (Gameplay team) posted Mar 31
- Senior Project Manager (Gameplay team) posted Mar 31
From the team and dates on Scorewarrior's own job board.
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