Panic Button
Software Engineer, Graphics (Mid to Senior)
Austin, TX
- Level
- Senior
Not stated in the posting: salary, work type, visa.
Open. First seen 3 October 2026.
About the role
Panic Button is seeking a highly experienced and motivated Software Engineer with a strong focus in graphics development to join our growing team. The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in rendering techniques.
Requirements
- Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
- Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
- Experience debugging rendering issues
- Experience profiling and optimizing both CPU and GPU utilization
- 2+ years C++ development and graphics programming experience
The team: Engineering
This role is one of 4 open in Engineering.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
C++ (3 of 4), Unreal Engine (3 of 4)
OTHER ROLES ON THIS TEAM
- Lead Software Engineer posted Jul 17
- Senior Software Engineer posted Feb 28
- Senior Software Engineer, Console posted May 23
From the team and dates on Panic Button's own job board.
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