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Panic Button

Software Engineer, Graphics (Mid to Senior)

Austin, TX
Level
Senior

Not stated in the posting: salary, work type, visa.

Open. First seen 3 October 2026.

About the role

Panic Button is seeking a highly experienced and motivated Software Engineer with a strong focus in graphics development to join our growing team. The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in rendering techniques.

Requirements

  • Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
  • Experience debugging rendering issues
  • Experience profiling and optimizing both CPU and GPU utilization
  • 2+ years C++ development and graphics programming experience

The team: Engineering

This role is one of 4 open in Engineering.

WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS

C++ (3 of 4), Unreal Engine (3 of 4)

OTHER ROLES ON THIS TEAM

From the team and dates on Panic Button's own job board.

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