Software Engineering Manager - Network Transport
- Salary
- $293,800 - $343,340
- Level
- Lead
Not stated in the posting: work type, visa.
Open. First seen 3 October 2026.
About the role
Roblox's standard text
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
The Engine Networking Team pulls players together by ensuring the game state is communicated to all, ensures the world those players share actually shows up — the right bits, at the right time, without hitches. As an Engineering Manager for Engine Networking, you will lead and empower a team of engineers who help players experience the game as a nearly synchronous world that streams in seamlessly. Just as the nerves in our bodies coordinate our actions and the bloodstream delivers what every cell needs, the network system coordinates all the computers involved while the asset pipeline delivers the content that brings the experience to life.
You will oversee the architecture, execution, and career growth of engineers working across real-time state synchronization and end-to-end asset delivery in your quest to communicate every part of Roblox to every player, as fast as physically possible.
You Have:
- Managed, led, or mentored engineering teams working on high-performance, low-latency network infrastructure or content-delivery/asset-streaming systems in client/server environments.
- Experience driving execution and architectural roadmap for complex multithreaded systems that connect millions of concurrent users worldwide and stream large volumes of content to them reliably.
- Proven track record delivering systems supporting multi-platform deployments - from desktop clients to mobile phone clients to console clients - including the bandwidth, storage, and memory realities each platform imposes.
- Experience building systems in resource-constrained environments where every CPU cycle and byte counts.
- A background in game engine development, game networking, asset pipelines, or content streaming, with deep familiarity in game loop architecture, state synchronization, and how assets are loaded, prioritized, and made available to the running experience. Preferred)
- Experience with the asset delivery path - CDNs, caching layers and cache eviction, download scheduling and prioritization, prefetching, (de)compression and decoding, and streaming/incremental loading under tight memory budgets. (Preferred)
You Are:
- An engineering leader with 8+ years of total software engineering experience, including experience managing or leading high-performing systems, networking, or content-delivery engineering teams.
- Passionate about continuous technical excellence and comfortable guiding technical strategy around low-level Network Stacks, custom protocols, asset streaming and caching architectures, and open-source contributions.
- Highly proficient in C++ environments with a deep appreciation for systems-level programming and the underlying CPU/memory behavior (smart pointers, templates, custom allocators) - the same fluency that separates a smooth stream from a stall.
- Knowledgeable in transport-level optimizations, Linux networking, QoS, and Congestion Control Algorithms, and thoughtful about how those interact with asset delivery - download prioritization, bandwidth adaptation, and time-to-first-frame - with the ability to help your team navigate trade-offs down to the millisecond and the byte.
- An advocate for engineering growth, team execution, operational quality, and driving cross-functional alignment across platform, engine, content, and infrastructure teams.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$293,800—$343,340 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox's standard text
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
What this role asks for
Particular to this role
Linux
Rare in Roblox's other 217 open postings.
75% of this description is written for the role. The rest is Roblox's standard text, folded away below.
Read against Roblox's other open postings on this site.
The team: Software Engineering HIRES STEADILY
This role is one of 142 open in Software Engineering. 35 were posted in the last 30 days and the oldest in October: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
C++ (70 of 142), Golang (42 of 142), Machine Learning (30 of 142), Kubernetes (27 of 142), React (25 of 142), Python (24 of 142), C# (23 of 142)
OTHER ROLES ON THIS TEAM
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- Principal Software Engineer- Account Authentication posted Jul 31
- Senior Growth Data Engineer posted Jul 30
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- Engineering Manager, Machine Learning Infrastructure, Ads posted Jul 28
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- Senior Detection and Response Engineer posted Jul 21
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- Senior Machine Learning Engineering Manager, Safety AI Systems posted Jul 16
- Senior Software Engineer, Build posted Jul 15
- Senior Software Engineer, Client Systems (C++) posted Jul 7
- Technical Director - AI Roblox Studio posted Jul 7
- Director, Engineering — Engineering Acceleration posted Jul 6
- Principal Software Engineer - Roblox Database posted Jul 6
- Senior Security Engineer, Detection and Response posted Jul 6
- Senior Site Reliability Engineer, Compute posted Jul 2
- Engineering Manager, Enterprise Security posted Jun 29
- Principal Software Engineer, Data Infrastructure posted Jun 26
- Principal Software Engineer - Compute (Kubernetes) posted Jun 24
- Senior Software Engineer (C++) posted Jun 24
- Senior Software Engineer, Data Infrastructure posted Jun 23
- Principal Software Engineer posted Jun 23
- Senior Software Engineer, Service Mesh posted Jun 18
- Principal Software Engineer, Backend - Sharing posted Jun 17
- Senior Software Engineer, Engineering Acceleration Foundations posted Jun 11
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- Senior Hardware Engineer - Infrastructure posted May 20
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- Principal Software Engineer posted Apr 1
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- Principal Network Engineer posted Feb 25
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- Senior Machine Learning Engineer, Ads posted Oct 24
- Distinguished Engineer, Machine Learning Systems – Economy posted Oct 15
From the team and dates on Roblox's own job board.
See Software Engineer salaries in the United States →
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