3D Reconstruction Research Scientist/Engineer
- Level
- Mid
- Work type
- Hybrid · London
Not stated in the posting: salary, visa.
Open. First seen 16 October 2026.
About the role
Niantic Spatial's standard text
About Niantic Spatial
AI has learned from almost everything online, but it still struggles with the physical world, where 99.5% of economic activity happens. It doesn’t know where things are, how spaces fit together, or what changes over time.
That’s one of the biggest unsolved problems in AI, and it’s the one we’re solving at Niantic Spatial. We build spatial AI models and services so people and machines can reason, learn and act safely in the physical world. We turn camera imagery, video, sensor data and archives into accurate, AI-readable representations of real places that robots can train in and machines can use to know exactly where they are.
In physical AI, mistakes have real consequences. That’s why we build AI grounded in measured reality, not guesswork, so the people and machines relying on it can trust it to get things right.
Our team built some of the world’s most widely used maps. Now we’re building something bigger: a living, measured record of the real world that machines can query, learn from and use to understand how places change over time. If you want to help AI understand the world we actually live in, come build with us.
About the Role
You’ll join our Research Team in London as a 3D Reconstruction Research Scientist/Engineer — working at both ends of the pipeline, from cutting-edge academic research to shipping directly to customers. Our team builds the reconstruction technology that turns casually captured or domain-specific imagery into high-fidelity 3D reconstructions: everything from Structure-from-Motion through 3D Gaussian Splatting, feed-forward models, and generative models. We’ve shipped 360 splatting to consumers and enterprise customers, developed the splatting tech that runs on phones, and published at CVPR, ICCV, ECCV, and SIGGRAPH — more often than not, our papers end up in production.
You’ll work alongside world-class researchers in computer vision, machine learning, graphics, and robotics on large-scale spatial understanding, localization, reconstruction, scene understanding, and geospatial foundation models. This role is open to junior and senior researchers; scope and responsibility are calibrated to your experience.
What You’ll Do
- Research & Publication — Conduct original research in 3D computer vision, machine learning, and spatial AI; publish findings at top-tier venues including CVPR, ICCV, ECCV, and SIGGRAPH.
- Algorithm Development — Design, implement, and evaluate novel algorithms across 3D reconstruction, neural scene representations, 3D Gaussian Splatting, SfM, meshing, geometric deep learning, feed-forward models, generative models, and spatial foundation models.
- Research-to-Production — Collaborate with research scientists and engineers to transition promising ideas into customer-facing products — working directly with real capture conditions, real hardware constraints, and real customers on short turnarounds.
- Large-Scale Experimentation — Build and run large-scale experiments and benchmarking frameworks to rigorously validate and advance new methods.
- Cross-Disciplinary Collaboration — Partner with world-class researchers in CV, ML, graphics, and robotics to advance large-scale spatial understanding, localization, reconstruction, and geospatial foundation models.
- Rapid Prototyping — Implement and iterate on state-of-the-art methods for both academic publishing and production deployment, delivering working prototypes to enterprise customers with speed and quality.
What You’ll Bring
- PhD in Computer Vision, Robotics, Machine Learning, Computer Science, Mathematics, Physics, or a closely related field — or equivalent demonstrated research experience in industry.
- A strong research track record in 3D computer vision: reconstruction, depth estimation, novel view synthesis, SfM, SLAM, or closely related areas.
- A meaningful publication record at top-tier venues (CVPR, ICCV, ECCV, SIGGRAPH, NeurIPS, or equivalent).
- Strong programming skills in Python and hands-on experience with PyTorch.
- Evidence that you can carry an idea from research into something real — a shipped feature, a production pipeline, a widely used open-source release, or similar.
- The independence to drive research projects from idea generation through experimentation, publication, and handoff.
Nice to Have
- Experience with classical reconstruction tooling (COLMAP or similar).
- C++ or CUDA experience, and a feel for performance and on-device constraints.
- Experience with traditional 3D techniques — meshing, texturing, or bringing modern geometry or generative representations into native 3D.
Compensation & Benefits
Base salary: Competitive market rate. Compensation also includes an annual bonus, equity, and a comprehensive benefits package.
Location & Work Model
This role is based in our London office, with three days per week in office.
Niantic Spatial's standard text
Inclusive Application
We know the strongest candidates don’t always tick every box. If you’re excited about this role and believe you could do it well, we encourage you to apply even if your experience doesn’t match every qualification listed — you may be exactly who we’re looking for.
Equal Opportunity
Niantic Spatial is an equal opportunity employer. Individuals seeking employment at Niantic Spatial are considered without regard to race, color, ancestry, national origin, religion, creed, age, gender (including pregnancy, childbirth, breastfeeding or related medical conditions), marital status, physical or mental disability, medical condition, genetic information, military or veteran status, gender identity, gender expression, sexual orientation, or any other protected category under applicable laws. Niantic Spatial will also consider qualified applicants with criminal histories in accordance with applicable laws.
Please contact your recruiter if you want to request an accommodation for the job application or interview process.
Candidate Privacy
I understand that by submitting my job application, the information I provide as part of that application will be used in accordance with Niantic Spatial’s Privacy Notice for Job Applicants and Candidates https://www.nianticspatial.com/applicant-privacy-notice.
What this role asks for
Standard for data science / ML roles
Machine Learning · PyTorch
Common in data science / ML postings at any company.
In most of Niantic Spatial's ads
Python
Named in most of its open postings, whatever the role.
56% of this description is written for the role. The rest is Niantic Spatial's standard text, folded away below.
Read against Niantic Spatial's other open postings on this site.
The team: Engineering HIRES STEADILY
This role is one of 9 open in Engineering. 7 were posted in the last 30 days and the oldest in June: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Python (8 of 9), Computer Vision (7 of 9), PyTorch (7 of 9), C++ (6 of 9), CUDA (4 of 9), Deep Learning (4 of 9), Machine Learning (4 of 9)
OTHER ROLES ON THIS TEAM
- AI Engineer, Computer Vision posted Oct 7
- Software Engineering Intern (Summer 2027) posted Oct 6
- Staff Engineer - Robot Learning, Embodied AI posted Oct 2
- Senior/Staff Product Engineer, Embodied AI posted Sep 30
- Senior Computer Vision Engineer, Embodied AI posted Sep 23
- Research Scientist, Embodied AI posted Sep 23
- Senior Computer Vision Engineer (Localization) posted Sep 18
- Solutions Architect (Enterprise) posted Jun 17
From the team and dates on Niantic Spatial's own job board.
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