Senior Technical Artist
- Salary
- $151,585 - $252,641
- Level
- Senior
Not stated in the posting: work type, visa.
Open. First seen 22 October 2026.
About the role
Epic Games's standard text
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Epic is looking for a Senior Tech Artist to join our team working on Fortnite Events. A successful candidate should have a deep knowledge in look development, lighting and complex game art. A successful candidate should have a broad knowledge of art creation for games. You should understand modeling, texturing, and animation fundamentals. You should be able to combine geometry, materials, effects, and UE Blueprints to create complex art. You should be able to work with both internal ICs, leads and directors as well as direct vendors to support the more technical aspects of creating art.
In this role, you will
- Create complex materials for landscape and environments
- Be responsible for world lighting, sets lighting, clouds, atmospherics, water lookdev
- Execute on a range of visual styles with emphasis on stylized with a high level of fidelity
- Work with engineers and artists to optimize content for many platforms
- Own gameplay and engine features from the TechArt side maintaining the high-quality bar for Fortnite Events
What we're looking for
- Must have a strong reel/portfolio showing executed game tech art
- Experienced knowledge of PBR principles and material editors
- Establish workflows and tools for other artists to utilize when making unique assets
- Experience using texturing packagers such as Substance Designer
- High level of proficiency in setting up world environmental lighting
- Desire and knowledge of how to push Unreal Engine further
- Desire to work with a team and own features and initiatives from inception to ship
- Familiarity with the Unreal 5 Engine art pipeline
- Experience working on multiple platforms
- Scripting experience Blueprint or other
This role is open to multiple locations across the US (including CA, NYC, & WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
New York City Base Pay Range
$151,585—$252,641 USD
California Base Pay Range
$166,744—$277,906 USD
Washington Base Pay Range
$151,585—$252,641 USD
ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design.
Epic Games's standard text
As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
What this role asks for
In most of Epic Games's ads
Unreal Engine
Named in most of its open postings, whatever the role.
80% of this description is written for the role. The rest is Epic Games's standard text, folded away below.
Compared with Epic Games's other open jobs.
The team: Art HIRES STEADILY
This role is one of 13 open in Art. 4 were posted in the last 30 days and the oldest in March: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Unreal Engine (13 of 13), C++ (7 of 13), Python (4 of 13), Generative AI (3 of 13), C# (2 of 13), Figma (2 of 13), Unity (2 of 13)
OTHER ROLES ON THIS TEAM
- Lead Technical Animator posted Sep 29
- Lead Technical Animator posted Sep 29
- Lead Technical Artist posted Sep 29
- Lead Technical Artist posted Sep 29
- Senior Technical Artist posted Aug 14
- Senior Technical Designer in Animation posted Jul 28
- Senior Technical Designer in Animation posted Jul 28
- Technical Designer in Animation posted May 28
- Technical Designer in Animation posted May 28
- Technical Designer in Animation posted May 28
- UI Artist posted May 19
- UI Artist posted Mar 30
From the team and dates on Epic Games's own job board.
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