Software Engineer, Engine Harmony
- Salary
- $153,120 - $196,750
- Level
- Mid
Not stated in the posting: work type, visa.
Open. First seen 5 November 2026.
About the role
Roblox's standard text
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Software Engineer on our Systems team, you will have an immediate impact on the building blocks of Roblox itself. The software you build is a very large application that empowers our global community of 2M+ developers to push the boundaries of interactive gaming. Your work will touch every part of the engine, from threading and memory management to physics and scripting. If you enjoy working on C++ software and have a passion for working on high-performance real-time applications alongside experienced and passionate engineers, you will be right at home on our growing Game Engine team.
You will:
- Develop engine code in C++ for sub-systems critical to the Roblox game engine
- Work on sub-systems to harmonize resource usage to ensure gameplay works on various devices with varying CPU, memory and bandwidth capabilities
- Work on optimization techniques to improve player engagement
- Work on every application Roblox develops, from mobile phone clients to cloud-based servers
You have:
- 2+ years of experience solving complex, system-level problems in large-scale codebases.
- Deep proficiency in C++ experience is preferred, but not required.
- Good understanding of core systems fundamentals and low-level performance considerations.
- Experience developing and shipping machine learning models is a strong plus.
- Experience working in the guts of a game engine or passion and curiosity for learning about this technology.
- A curiosity to want to learn and stay up-to-date on technology development.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$153,120—$196,750 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox's standard text
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
What this role asks for
66% of this description is written for the role. The rest is Roblox's standard text, folded away below.
Compared with Roblox's other open jobs.
The team: Early Career FT - Engineering HIRES STEADILY
This role is one of 17 open in Early Career FT - Engineering. 11 were posted in the last 30 days and the oldest in August: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Python (10 of 17), C# (9 of 17), C++ (9 of 17), Golang (8 of 17), Machine Learning (5 of 17), JavaScript (4 of 17), React (4 of 17)
OTHER ROLES ON THIS TEAM
- Software Engineer, Engine Productivity posted Nov 3
- Software Engineer, Discovery UX posted Oct 30
- Software Engineer, Creator Services Communication posted Oct 27
- Software Engineer, Frontend - Economy posted Oct 26
- Software Engineer, Notifications posted Oct 23
- Software Engineer, Reliability posted Oct 23
- Software Engineer, Account Security posted Oct 9
- Software Engineer, ROS posted Oct 9
- Software Engineer, Data Model posted Oct 9
- Software Engineer, Engine Systems posted Oct 8
- Software Engineer, Test Frameworks & Tooling posted Oct 6
- Software Engineer, Engine Scalability posted Sep 30
- Software Engineer, GenAI Platform posted Sep 25
- Software Engineer, Data Access posted Sep 24
- Software Engineer, Engine Infrastructure posted Sep 9
- [2027] Software Engineer, Early Career posted Aug 5
From the team and dates on Roblox's own job board.
See Software Engineer salaries in the United States →
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