Member of Technical Staff, Research Engineer
- Level
- Staff
- Work type
- On-site · San Mateo
Not stated in the posting: salary, visa.
Open. First seen 6 November 2026.
About the role
Research Engineer
XDOF's standard text
At XDOF, we’re at an inflection point. Frontier labs are racing to build general-purpose robots, and high-quality training data is the bottleneck. We’re building the foundation behind the foundation models – the data collection systems, operational capability, exabyte-scale data warehouse, and software toolchain – to help our partners drive the field forward.
Our research teams move fast and produce breakthrough work, but research code and production code are different things. We’re looking for a Research Engineer to bridge that gap: someone who can read a research prototype, understand it deeply, and turn it into something that runs reliably at scale on real hardware. You can expect to float across teams to wherever the highest-priority needs are, across perception, ML, and data infrastructure.
What You’ll Do
Research engineers take prototype code and make it production-grade. Sample projects include:
- taking a research perception pipeline (pose estimation, SLAM, calibration) and hardening it for reliable, real-time execution on embedded platforms
- profiling and optimizing performance-critical code at the CPU, memory, and GPU level using tools like perf, NSight, and custom microbenchmarks
- writing and debugging CUDA kernels for low-level acceleration of compute-heavy workloads
- integrating research outputs into the production codebase with proper testing, error handling, and observability
- containerizing and packaging workloads (Docker) so they can be scaled and deployed by the infrastructure team
- understanding and leveraging the infrastructure team’s orchestration and compute systems to hand off production-ready workloads cleanly
- working with researchers to understand algorithmic intent and make informed tradeoffs between accuracy, latency, and resource usage
About You
Baseline skills:
- 3+ years of industry experience in software engineering with a focus on systems, performance, or production ML
- strong C++ proficiency, including modern C++ (C++17/20), memory management, and performance-conscious coding patterns
- CUDA programming experience: ability to write, profile, and debug GPU kernels
- experience with CPU performance optimization: profiling, cache behavior, SIMD, latency reduction
- proficiency with Python and familiarity with ML frameworks (PyTorch, TensorFlow) at the level needed to read and modify research code
- comfort with Linux systems, including build systems, debugging tools, and containerization
You might be a good fit if you:
- have taken research or prototype code and shipped it in a production system
- have worked on real-time or embedded systems where latency and resource constraints matter
- have experience with perception, computer vision, or robotics systems
- have optimized model inference for deployment (TensorRT, ONNX Runtime, or similar)
- understand the full lifecycle from research notebook to containerized, monitored production service
- are very comfortable working in 0→1 environments
- are mission-driven and passionate about robotics: work at XDOF is fast-paced and constant. We hope you love what you’re going to be doing, because you’ll be doing a lot of it!
What this role asks for
Particular to this role
CUDA · Computer Vision · Docker · Embedded Systems · TensorFlow
Rare in XDOF's other 33 open postings.
In most of XDOF's ads
Data Warehousing · Python
Named in most of its open postings, whatever the role.
88% of this description is written for the role. The rest is XDOF's standard text, folded away below.
Compared with XDOF's other open jobs.
The team: AI & ML HIRES STEADILY
This role is one of 10 open in AI & ML. 4 were posted in the last 30 days and the oldest in June: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Machine Learning (8 of 10), Data Warehousing (6 of 10), Python (6 of 10), PyTorch (6 of 10), C++ (4 of 10), Computer Vision (4 of 10), CUDA (4 of 10)
OTHER ROLES ON THIS TEAM
- Member of Technical Staff, Vision/Language Research posted Oct 23
- Member of Technical Staff, Vision/Language Research posted Oct 23
- Member of Technical Staff, Robotics Infrastructure posted Oct 22
- Member of Technical Staff, Robotics Infrastructure posted Oct 22
- Member of Technical Staff, Research Engineer posted Sep 8
- Member of Technical Staff, Perception posted Jun 17
- Member of Technical Staff, Perception posted Jun 17
- Member of Technical Staff, Vision / Language Engineer posted Jun 5
- Member of Technical Staff, Vision / Language Engineer posted Jun 5
From the team and dates on XDOF's own job board.
Other openings for this role
2 open postings for this role in San Mateo On-site, first posted 3 October 2026. The company is likely hiring for more than one position. None has been taken down and posted again.
- 6 November 2026 – open (this posting)
- 3 October 2026 – open
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