Vision Engineer – Synthetic 3D Data (human)
- Level
- Mid
- Work type
- On-site · Metzingen
Not stated in the posting: salary, visa.
Open. First seen 2 October 2026.
About the role
Your Mission & Challenges
You will become part of our AI/Perception team and help shape the synthetic worlds in which our robots learn before entering the real world. You will be responsible for building scalable simulation and data generation pipelines, as well as developing World Action Models that enable humanoid and collaborative robots to understand, predict, and act within complex scenes.
- Scene Simulation: Conception and construction of generated 3D scenes from real-world recordings for training and validating perception and policy models — from asset composition and physically accurate materials to dynamic population with humans and objects.
- Domain Randomization: Development of systematic randomization strategies (lighting, textures, physics, sensor noise, camera poses) to close the sim-to-real gap and ensure robust generalization to real-world robot deployments.
- 3D Inpainting & Scene Editing: Development of methods for consistently adding, removing, and modifying objects in 3D scenes and point clouds — for data augmentation, occlusion handling, and runtime scene manipulation.
- Simulation & Validation: Use of modern simulation environments (e.g. Isaac Sim, Gazebo, Unreal/Unity) and validation of real humanoid and collaborative robots — always with a focus on safety and robustness.
- World Action Models: Design and fine-tuning of generative world models that predict scene dynamics, object interactions, and the consequences of robot actions — as a foundation for model-based planning and policy learning.
- Interdisciplinary Collaboration: Work closely with AI, perception, control, and manipulation teams: define requirements, integrate sensor models, develop diagnostic tools, create documentation, and support CI/CD processes.
What We Can Look Forward To
- Excellent Master's or PhD degree in Computer Science, Physics, Robotics, Computer Graphics, or a related field
- 3+ years of relevant experience in at least one of the core areas: scene simulation/compositing, synthetic data generation, 3D vision, or 3D augmentation
- Strong programming skills in Python or modern C++; experience with CUDA is a plus
- Hands-on experience with deep learning frameworks (PyTorch, TensorFlow) and generative models (diffusion models, NeRFs, Gaussian splatting, transformer-based world models)
- Solid background in computer graphics, 3D geometry, and simulation: rendering pipelines, physical simulation, procedural generation, as well as experience with simulation environments such as Isaac Sim, Gazebo, Unreal, or Unity
- Experience with synthetic data generation is advantageous
- Experience with sim-to-real transfer and deployment on robotics hardware (e.g. NVIDIA Jetson) is a plus
- Excellent problem-solving skills and the ability to work both independently and as part of a team
- Very good written and spoken English
What this role asks for
Particular to this role
CUDA · Deep Learning · PyTorch · TensorFlow
Rare in Neura Robotics's other 130 open postings.
Standard for software engineering roles
Python
Common in software engineering postings at any company.
Read against Neura Robotics's other open postings on this site.
The team: AI HIRES STEADILY
This role is one of 36 open in AI. 10 were posted in the last 30 days and the oldest in April: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Python (22 of 36), C++ (19 of 36), Machine Learning (13 of 36), PyTorch (11 of 36), ROS (10 of 36), CI/CD (9 of 36), AWS (8 of 36)
OTHER ROLES ON THIS TEAM
- Data Operator (human) posted Oct 15
- Data Operator Intern (Teleops)(human) posted Oct 13
- Data Operator Intern (Teleops)(human) posted Oct 13
- Robotics Simulation Expert (human) posted Oct 12
- AI, PLA & NeuraGym Demo Coordinator (human) posted Oct 6
- Robotic Foundation Model Engineer Intern (Human) posted Oct 6
- Edge AI Engineer (human) posted Oct 5
- Teamlead Physical AI Data Operations - RoboGym (human) posted Sep 24
- AI, PLA & NeuraGym Demo Coordinator (human) posted Sep 24
- Group Lead Edge AI (human) posted Sep 21
- Lead Reinforcement Learning Engineer - Humanoid (human) posted Sep 16
- Product Owner - Data Capture Products posted Sep 14
- Physical AI Data Operations Expert (human) posted Aug 26
- Robotic AI Application Engineer – NEURA Automation (human) posted Aug 24
- Head of Robotic AI Applications – NEURA Automation (human) posted Aug 24
- Teamlead Data Operations (human) posted Aug 21
- AI, PLA & NeuraGym Strategist (human) posted Aug 20
- Senior AI Engineer - Environmental Awareness and Visual Reasoning (human) posted Aug 19
- Data Operator (human) posted Aug 17
- Senior Navigation and Localization Engineer for Mobile Robotics (Mensch) posted Aug 14
- Senior Navigation and Localization Engineer for Mobile Robotics (human) posted Aug 14
- AI Engineer – Human-to-Robot Learning (human) posted Aug 7
- Group Lead Robotics Service & Maintenance - NEURAGym (human) posted Aug 4
- Teamlead AI Engineering - NEURAGym (human) posted Aug 4
- Teamlead Physical AI Data Operations - NEURAGym (human) posted Aug 4
- Robotics Integration Engineer – Sensor Networks (human) posted Aug 3
- Robotics Foundation Models Engineer (human) posted Jul 3
- Teamlead AI Engineering - RoboGym (human) posted Jul 3
- AI Manipulation Engineer (human) posted Jun 17
- Technical Lead - AI Manipulation and Simulation (human) posted Jun 16
- Group Lead AI Engineering (human) posted May 28
- Senior Robotic Foundation Model Engineer (human) posted May 26
- Agentic AI Engineer (human) posted May 4
- Platform Engineer – Robot Data Infrastructure (human) posted Apr 11
- AI Data Annotation Specialist (human) posted Apr 11
From the team and dates on Neura Robotics's own job board.
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