Robot Learning Engineer
- Level
- Mid
Not stated in the posting: salary, work type, visa.
Open. First seen 7 October 2026.
About the role
About Origin
Origin is building physical AI for the built world. Our robots autonomously finish building interiors at production quality. OG-1 is deployed on live NYC commercial construction sites today. Backed by Accel.
Our system runs a Multi Agent Action Expert architecture: classical precision algorithms orchestrated alongside learned policies. The job is systematically expanding the learned components while keeping the system production-safe.
The Role
You own the full lifecycle of learned components on OG-1: from data collection and model training through edge deployment on Jetson AGX Orin. Every research project will have a deployment milestone. This is not a lab position.
What You Will Do
- Train and deploy VLA models for contact-rich manipulation using our imitation learning infrastructure.
- Build the data flywheel: teleoperation pipelines (GELLO, SpaceMouse, VR), DAgger-style online correction, demonstration curation.
- Research and prototype world models for surface state prediction, spray dynamics, and anomaly detection.
- Design offline evaluation metrics that predict real-world finishing quality before deployment.
- Optimize models for edge: TensorRT compilation, latency profiling, memory budgeting on dual Jetson AGX Orin.
- Hands-on experience with world models, including building or working with predictive or generative environment models (e.g., latent dynamics, video prediction, or planning-oriented models)
- Design the interface where learned policies propose actions and deterministic safety layers enforce constraints.
Requirements
- BS/MS/PhD in CS, Robotics, ML, or equivalent experience shipping learned systems on physical robots.
- Strong Python and PyTorch; comfort modifying research codebases (you'll work directly with open-source VLA implementations).
- Experience in at least two of: imitation learning, RL, vision-language models, robot learning from demonstration, sim-to-real.
- Track record deploying ML on real hardware: not just training to convergence, but debugging why the policy fails on the actual robot.
- Working knowledge of ROS2 or equivalent robotics middleware.
- Experience working with Simulation Systems like Isaac Sim.
- GPU profiling and optimization (TensorRT, ONNX, CUDA); you understand why 200ms policy latency kills contact control.
Strong Plus
- Hands-on with VLA architectures (π0/π0.5, OpenVLA, RT-2, Octo) or foundation model fine-tuning for robotics.
- Teleoperation data collection and DAgger/HG-DAgger pipelines.
- World model architectures (DreamerV3, V-JEPA, latent dynamics models).
- Construction, manufacturing, or contact-rich industrial domains.
- Publications at CoRL, RSS, ICRA, NeurIPS: valued but equivalent shipped work counts.
Note - We’re ideally looking for candidates with 3–4 years of hands-on experience in robotics, machine learning, or applied AI systems.
What this role asks for
Particular to this role
CUDA · Machine Learning
Rare in Origin's other 35 open postings.
In most of Origin's ads
Python
Named in most of its open postings, whatever the role.
Read against Origin's other open postings on this site.
The team: Computer Visions & AI HIRES STEADILY
This role is one of 7 open in Computer Visions & AI. 3 were posted in the last 30 days and the oldest in May: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Python (7 of 7), PyTorch (7 of 7), ROS (7 of 7), C++ (5 of 7), CUDA (5 of 7), Computer Vision (2 of 7), Deep Learning (2 of 7)
OTHER ROLES ON THIS TEAM
- Founding AI Research Engineer - Robot Learning posted Oct 14
- Perception Engineer - Apprentice posted Oct 5
- AI Research Apprentice posted Sep 30
- Lead Perception Engineer posted Jul 23
- AI Research Engineer posted Jul 22
- Lead AI Engineer posted Jun 4
From the team and dates on Origin's own job board.
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