Sr UX Designer - D&D Beyond
- Salary
- $112,000 - $168,000
- Level
- Senior
- Work type
- Hybrid · Renton
Not stated in the posting: visa.
Open. First seen 30 October 2026.
About the role
Hasbro's standard text
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Do you have a love for immersive player experiences, digital play ecosystems, and the iconic world of D&D? We’re looking for a Senior UX Designer to join the design team for the digital tools that power D&D Beyond, the best-in-class digital companion for Dungeons & Dragons. This role is an outstanding opportunity to build innovative, intuitive tools that unlock the magic of D&D for millions of players and Dungeon Masters around the world!
This role is a hybrid role requiring three days a week in our Renton, WA office.
Responsibilities:
- Develop UX and UI solutions for D&D Beyond with a strong understanding of product design, systems design, UI style, layout, typography, color, usability, and interaction design
- Scope plan and deliver design projects independently. Proactively identify, communicate and solve issues impacting the quality of work
- Deliver appropriate level of design artifacts for the team (e.g., strategy articulation and alignment frameworks, discovery/research results, journey maps, flows, wireframes, high fidelity comps, style guides, etc).
- Break down experiences thoughtfully with product and engineering for teams to ship value incrementally, making intentional trade-offs that are grounded in a clear perspective.
Qualifications:
- A degree in UX Design, Art, Information architecture, a related design field, or the ability to show equivalent professional experience.
- Portfolio and/or case study of interactive design work demonstrating excellent design sensibilities and craft skills.
- Strong visual design direction background, with experience crafting and evolving style guides and design systems in Figma or similar tools.
- Hands on expertise in responsive web design, and familiarity with mobile app patterns.
- Ability to think conceptually in both visual and interface design, going beyond function to bring a point of view about design.
- Excellent verbal and written communication and collaboration skills working with cross functional teams that include product management and engineering.
- Comfortable with using data to advise design decisions (and working with incomplete data when needed)
- A growth mindset for pushing yourself, the team, and the product towards continuous improvement.
Nice to Have:
- Experience with design systems for multichannel products specifically with multi-brand architecture.
- A love and passion for D&D and tabletop RPGs.
- Background in both traditional product design and UX for the games or entertainment industry.
#Wizards
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$112,000—$168,000 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Hasbro's standard text
- Health & Wellness
- Time Off to Recharge
- Financial Well-being
- Life & Family Support
- Volunteer and Community Initiatives
- Learning & Development
- Exclusive Perks
Please review our Applicant Privacy Notice to learn how we collect, use, and protect your personal information in connection with the application process.
What this role asks for
Standard for design roles
Figma
Common in design postings at any company.
79% of this description is written for the role. The rest is Hasbro's standard text, folded away below.
Compared with Hasbro's other open jobs.
The team: DUNGEONS & DRAGONS HIRES STEADILY
This role is one of 5 open in DUNGEONS & DRAGONS. 2 were posted in the last 30 days and the oldest in June: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
.NET (1 of 5), AWS (1 of 5), Azure (1 of 5), C# (1 of 5), CSS (1 of 5), Docker (1 of 5), DynamoDB (1 of 5)
OTHER ROLES ON THIS TEAM
- Digital Designer (Contract/Temporary) - D&D posted Oct 15
- Associate Game Designer - D&D posted Aug 31
- Principal Game Designer, D&D Universes Beyond posted Aug 26
- Software Development Engineer II - D&D Beyond posted Jun 3
From the team and dates on Hasbro's own job board.
See UX Designer salaries in the United States →
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