Product Manager - Paper.io 2
- Level
- Lead
- Work type
- Remote · France only
Not stated in the posting: salary, visa.
Open. First seen 2 October 2026.
About the role
About Voodoo
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role is Paris-based or Amsterdam-based.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2.
Role
- Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies
- Identify opportunities to use AI to improve the player experience, engagement, personalization, content, and live operations of Paper.io2
- Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery
- Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement
- Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience
- Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact
- Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices
Profile
- Previous experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager in a fast paced environment
- Deep passion for F2P mobile games and curiosity about what makes a game engaging and successful
- Strong knowledge and genuine interest in AI, including generative AI, machine learning, LLMs, or AI agents
- High standards. We need someone who pushes the product forward and challenges weak ideas
- Analytical, problem-solving, and communication skills.
- Based in Paris or Amsterdam
Benefits
- Best-in-class compensation
- Other benefits according to the country you reside
What this role asks for
Particular to this role
Generative AI · LLM · Machine Learning
Rare in Voodoo's other 62 open postings.
Read against Voodoo's other open postings on this site.
The team: Live - Studios HIRES STEADILY
This role is one of 17 open in Live - Studios. 10 were posted in the last 30 days and the oldest in May: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
C# (3 of 17), Unity (3 of 17), Figma (2 of 17), LLM (2 of 17), Python (2 of 17)
OTHER ROLES ON THIS TEAM
- Junior Product Specialist - Aquapark posted Oct 16
- Senior Game Data Analyst - Paper.io 2 posted Oct 14
- Senior Product Manager - Paper.io 2 posted Oct 14
- Senior Game Developer (Game Feel, UI, Animations, VFX) - Paper.io2 posted Oct 14
- Gameplay & UI Developer - Paper.io2 posted Oct 14
- Senior Game Designer (Multiplayer Gameplay Modes) - Paper.io 2 posted Oct 14
- Lead Game Developer - Woodturning posted Oct 12
- Senior QA Tester - Paper.io 2 posted Oct 5
- Technical Artist (AI) – Portfolio Games Team – Freelance posted Oct 1
- Product Manager - Helix Jump posted Sep 15
- Product Manager - Puzzle Games posted Aug 11
- Game Developer - Collect'Em All posted Aug 11
- Senior Level Designer - Hole.io posted Aug 4
- Senior Game Designer - Mob Control posted Jul 27
- Product Lead - Portfolio Midcore Games posted Jun 19
- UI/UX Artist - Paper.io 2 posted May 26
From the team and dates on Voodoo's own job board.
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