Product Lead - Portfolio Midcore Games
- Level
- Lead
- Work type
- Remote · Spain only
Not stated in the posting: salary, visa.
Open. First seen 2 October 2026.
About the role
About Voodoo
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is fully remote as long as you can work within CET ±5h CET.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining the Midcore team from Live Studios. Our main mission is converting hypercasual titles into deep midcore games. The studio is also working on Ball Blast, Sniper Siege, Epic Plane, Gear Fight, Archery Clash, Path of Kings & Monster Survivors.
Role
As Product Lead, you will be one of the key product leaders of the studio, working closely with the Studio Director, Creative Director and the Production team to shape and execute the product vision for the game.
You will:
- Define and refine the product strategy and roadmap in collaboration with the studio team.
- Own prioritization and planning across key product areas (core gameplay improvements, meta progression, monetization, LiveOps).
- Create clear product specifications for new features, improvements, systems and experiments.
- Build and manage the A/B testing roadmap and ensure data-driven decision making.
- Work closely with Game Design on progression, economy, balancing, competitive systems, player goals and long-term motivation.
- Collaborate with the Creative Director to ensure that product direction supports both the gameplay vision and business objectives.
- Partner with Analytics to monitor performance, understand player segments, diagnose problems and identify growth opportunities.
- Act as a decisive product leader with a General Manager mindset, taking ownership of product, business and team-level decisions.
- Balance strategic vision with hands-on execution.
Profile
- 5+ years of experience in product management or lead game design roles within the mobile gaming industry.
- Proven experience scaling mobile games, launching major features or improving key KPIs is a strong plus.
- Experience with action, PvP, competitive or skill-based games is highly valued.
- Hands-on game design experience (especially around progression, economy, balancing, or player motivation), would be a significant advantage.
- Strong experience working on live mobile games, ideally with midcore or hybrid-casual-to-midcore products.
- Deep understanding of F2P game loops.
- Proven track record of owning product strategy, roadmap, prioritization and feature delivery for successful mobile games.
- Strong hands-on approach with the ability to balance strategic thinking and day-to-day execution.
- Excellent analytical skills and strong experience making data-driven decisions.
- Experience defining and running A/B tests, interpreting results and translating insights into product decisions.
- Excellent communication skills with the ability to influence, align and convince stakeholders.
- Strong ownership, high energy, collaborative mindset and ability to handle broad responsibilities beyond a narrow product scope.
- Fluent in English.
Benefits
- Best-in-class compensation
- Other benefits according to the country you reside
The team: Live - Studios HIRES STEADILY
This role is one of 17 open in Live - Studios. 10 were posted in the last 30 days and the oldest in May: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
C# (3 of 17), Unity (3 of 17), Figma (2 of 17), LLM (2 of 17), Python (2 of 17)
OTHER ROLES ON THIS TEAM
- Junior Product Specialist - Aquapark posted Oct 16
- Senior Game Data Analyst - Paper.io 2 posted Oct 14
- Product Manager - Paper.io 2 posted Oct 14
- Senior Product Manager - Paper.io 2 posted Oct 14
- Senior Game Developer (Game Feel, UI, Animations, VFX) - Paper.io2 posted Oct 14
- Gameplay & UI Developer - Paper.io2 posted Oct 14
- Senior Game Designer (Multiplayer Gameplay Modes) - Paper.io 2 posted Oct 14
- Lead Game Developer - Woodturning posted Oct 12
- Senior QA Tester - Paper.io 2 posted Oct 5
- Technical Artist (AI) – Portfolio Games Team – Freelance posted Oct 1
- Product Manager - Helix Jump posted Sep 15
- Product Manager - Puzzle Games posted Aug 11
- Game Developer - Collect'Em All posted Aug 11
- Senior Level Designer - Hole.io posted Aug 4
- Senior Game Designer - Mob Control posted Jul 27
- UI/UX Artist - Paper.io 2 posted May 26
From the team and dates on Voodoo's own job board.
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