Product Manager - Puzzle Games
- Level
- Lead
- Work type
- Remote · Turkey only
Not stated in the posting: salary, visa.
Open. First seen 2 October 2026.
About the role
About Voodoo
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
Team
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Voodoo is creating a new Studio with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development.
The Studio is working on refreshing and expanding one of our top legacy games. This game has already achieved great success, and we're eager to build on that momentum to (i) deploy learnings to more portfolio games and (ii) obtain a moonshot outcome; Paper.io & Hole.io are good such past examples.
Role
As a Product Manager for one of our Puzzle Studio, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
- Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
- Develop and iterate on game mechanics and features that enhance the core gameplay loop
- Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
- Collaborate with engineers and artists to bring level designs and features to life
- Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
- Balance game difficulty curves to ensure appropriate challenge and retention across all levels
- Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends
- Test and playtest levels and features to ensure quality and enjoyment
- Contribute to the product roadmap and strategic direction
- Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
Profile
- 2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industry
- Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful
- Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
- Understanding of player psychology and what drives engagement, retention, and satisfaction in puzzle games
- Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
- Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
- Fluent in English
- Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
Benefits
- Best-in-class compensation
- Other benefits according to the country you reside
The team: Live - Studios HIRES STEADILY
This role is one of 17 open in Live - Studios. 10 were posted in the last 30 days and the oldest in May: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
C# (3 of 17), Unity (3 of 17), Figma (2 of 17), LLM (2 of 17), Python (2 of 17)
OTHER ROLES ON THIS TEAM
- Junior Product Specialist - Aquapark posted Oct 16
- Senior Game Data Analyst - Paper.io 2 posted Oct 14
- Product Manager - Paper.io 2 posted Oct 14
- Senior Product Manager - Paper.io 2 posted Oct 14
- Senior Game Developer (Game Feel, UI, Animations, VFX) - Paper.io2 posted Oct 14
- Gameplay & UI Developer - Paper.io2 posted Oct 14
- Senior Game Designer (Multiplayer Gameplay Modes) - Paper.io 2 posted Oct 14
- Lead Game Developer - Woodturning posted Oct 12
- Senior QA Tester - Paper.io 2 posted Oct 5
- Technical Artist (AI) – Portfolio Games Team – Freelance posted Oct 1
- Product Manager - Helix Jump posted Sep 15
- Game Developer - Collect'Em All posted Aug 11
- Senior Level Designer - Hole.io posted Aug 4
- Senior Game Designer - Mob Control posted Jul 27
- Product Lead - Portfolio Midcore Games posted Jun 19
- UI/UX Artist - Paper.io 2 posted May 26
From the team and dates on Voodoo's own job board.
Other openings for this role
2 open postings for this role in Istanbul, first posted 2 October 2026. The company is likely hiring for more than one position. None has been taken down and posted again.
- 2 October 2026 – open
- 2 October 2026 – open (this posting)
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