Game Developer - Midcore Games
- Level
- Mid
- Work type
- Hybrid · Paris
Not stated in the posting: salary, visa.
Open. First seen 2 October 2026.
About the role
About Voodoo
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is ideally Paris-based, Beijing- based or Warsaw-based, with relocation support available.
Team
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on one of our new Midcore Games that have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay.
Role
We are looking for a senior Unity C# Game Developer who has been a primary contributor to the Game architecture, Feature development, and design for several casual games. You will collaborate with a variety of experts: Product Managers, Game Artists, Game Developers, Tech Engineers, Monetization Managers, Data Analysts...
- Work closely with small teams of Unity Game Developers and Artists
- Implement game logic and systems in C# using Unity
- Adapt and work within an existing code base, enhancing its functionality, stability and performance
- Provide guidance and share your expertise
- Ensure timely delivery of high-quality results
Profile
- Advanced Unity knowledge (3y+) including scripting in C#, UI systems, animation, particle systems, etc.
- A critical thinker and a problem solver with a keen eye for identifying problems in workflows and processes (and driving them to a resolution)
- Previous experience and exposure to the game production process (as part of a game dev studio or otherwise)
- Skilled in identifying performance bottlenecks and implementing optimisations, with a strong focus on memory management, frame rate stability, and reducing load times
- Experience with analytics-driven development and A/B testing in live games would be a plus
- Excellent communication skills and a strong teamwork mindset
- Good sense of gameplay experience and special attention to detail
- Speak and write English
Benefits
- Competitive salary
- Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
- Swile Lunch voucher
- Gymlib (100% borne by Voodoo)
- Wellness activities in our Paris office
- Child daycare facilities (Les Petits Chaperons rouges)
What this role asks for
Particular to this role
C# · Unity
Rare in Voodoo's other 62 open postings.
Read against Voodoo's other open postings on this site.
The team: Core - New Studios HIRES STEADILY
This role is one of 14 open in Core - New Studios. 4 were posted in the last 30 days and the oldest in May: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Unity (4 of 14), C# (3 of 14), Figma (3 of 14)
OTHER ROLES ON THIS TEAM
- Product Manager - Midcore Games posted Oct 9
- Game Designer - Midcore Games posted Oct 9
- Product Data Analyst - Midcore Games posted Oct 5
- UI/UX Artist - Castle Busters posted Sep 23
- Game Developer - Puzzle Games posted Aug 25
- Technical Director - New Games posted Aug 25
- Level Designer - Puzzle Games posted Aug 12
- Game Designer - Puzzle Games posted Aug 12
- Product Manager - Puzzle Games posted Aug 12
- Level Designer - Puzzle Games posted Jul 20
- Product Specialist - Puzzle Games posted Jul 20
- UI/UX Artist - Midcore Unit posted May 7
- Game Developer - Puzzle Games posted May 4
From the team and dates on Voodoo's own job board.
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