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Voodoo

Game Designer - Puzzle Games

Istanbul
Level
Senior
Work type
Hybrid · Istanbul

Not stated in the posting: salary, visa.

Open. First seen 2 October 2026.

About the role

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

This position is Istanbul-based.

Team

You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.

Role

We’re seeking a talented and seasoned Game Designer who is deeply passionate about Puzzle games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.

  • Define a clear, cohesive design pipeline
  • Pitch and implement big features to the team, deconstructing them into smaller components
  • Own game balancing, pace, feel
  • Always back up your ideas with available data points
  • Ability to deconstruct and analyze mobile games mechanics
  • Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.
  • Fine-tune game balancing, pacing, and feel
  • Benchmark the market to stay on top of new trends
  • Understanding of models and tools to analyze gameplay and user behavior
  • Proficiency in Unity a huge plus
  • Familiarity with Figma or similar visual collaboration software
  • Able to create a playable prototype individually as well as within a team

Profile

  • At least 5 years of professional experience in Game Development and at least 3 years as a game designer
  • Experience working on mobile games, F2P or RPG
  • Experience in designing LiveOps for a live product is a huge plus
  • Creative and hacker mindset
  • Good sense of gameplay experience, and special attention to detail
  • Communication skills in English, both written and verbal
  • Knowledge of casual games
  • Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
  • Accountability, independence, and responsibility when given ownership over your work
  • An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day

Benefits:

  • Best in Class compensation
  • Other benefits according to the country you reside.

What this role asks for

Particular to this role

Unity

Rare in Voodoo's other 62 open postings.

Standard for design roles

Figma

Common in design postings at any company.

Read against Voodoo's other open postings on this site.

The team: Core - New Studios HIRES STEADILY

This role is one of 14 open in Core - New Studios. 4 were posted in the last 30 days and the oldest in May: a team that hires all year rather than one being built.

WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS

Unity (4 of 14), C# (3 of 14), Figma (3 of 14)

OTHER ROLES ON THIS TEAM

From the team and dates on Voodoo's own job board.

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