UI/UX Artist - Midcore Unit
- Level
- Mid
- Work type
- On-site · Paris
Not stated in the posting: salary, visa.
Open. First seen 2 October 2026.
About the role
About Voodoo
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
Team
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
Role
- Design UX flows and UI visual assets, working closely with the Game Designer to create intuitive and engaging player experiences
- Contribute as a generalist UI/UX designer, applying strong visual design and art skills across both user experience and interface aesthetics
- Build and maintain the product's UI/UX framework in Figma, ensuring consistency, scalability, and clear design documentation
- Iterate quickly based on feedback, playtesting results, and evolving design needs in a fast-paced development environment
- Prepare and export UI assets for implementation in Unity, collaborating with developers to resolve integration challenges
Profile
- 3–5 years of UI art experience in mobile games
- Solid UX design fundamentals with hands-on experience shipping titles
- Proficient in Figma and Photoshop
- Comfortable handling the implementation of UI and assets into Unity.
- Experience building and maintaining UX/UI framework libraries within a game project
- Comfortable using AI tools to accelerate prototyping and asset creation
- Proactive mindset — able to identify product needs, source references, and drive solutions independently
Benefits
- Best-in-class compensation
- Other benefits according to the country you reside
What this role asks for
Standard for design roles
Figma
Common in design postings at any company.
Read against Voodoo's other open postings on this site.
The team: Core - New Studios HIRES STEADILY
This role is one of 14 open in Core - New Studios. 4 were posted in the last 30 days and the oldest in May: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Unity (4 of 14), C# (3 of 14), Figma (3 of 14)
OTHER ROLES ON THIS TEAM
- Product Manager - Midcore Games posted Oct 9
- Game Designer - Midcore Games posted Oct 9
- Product Data Analyst - Midcore Games posted Oct 5
- UI/UX Artist - Castle Busters posted Sep 23
- Game Developer - Puzzle Games posted Aug 25
- Technical Director - New Games posted Aug 25
- Level Designer - Puzzle Games posted Aug 12
- Game Designer - Puzzle Games posted Aug 12
- Product Manager - Puzzle Games posted Aug 12
- Level Designer - Puzzle Games posted Jul 20
- Product Specialist - Puzzle Games posted Jul 20
- Game Developer - Midcore Games posted May 4
- Game Developer - Puzzle Games posted May 4
From the team and dates on Voodoo's own job board.
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