QA Lead - Social
- Salary
- $148,000 - $222,000
- Level
- Lead
- Work type
- Remote · US only
Not stated in the posting: visa.
Open. First seen 2 October 2026.
About the role
QA Lead - Social
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you spend your time deconstructing social interactions within PvP games? Do you think deeply about the most valuable areas to focus your time and effort? Would you consider yourself allergic to inefficiency?
As a QA Lead at teamLFG, you will drive the QA Strategy for the Social areas of an Unannounced Project from production to launch. You will work closely with Design, Production, Engineering, and Art team counterparts to understand the complex systems that drive the Social area of a competitive PvP game. You will then use that knowledge to design QA plans and strategies to ensure the quality of the holistic game experience.
You will work with the QA Director to establish good QA processes and evangelize them throughout the team. Most importantly, you will work with a fun, dedicated, cross-disciplinary team devoted to turning a creative dream into a new franchise at PlayStation.
teamLFG's standard text
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
- Develop an understanding of the product from both a player value and technical systems point of view
- Build, maintain, and execute a cross-disciplinary QA strategy for the Social portions of a competitive multiplayer game
- Spot problems in our processes and toolchains to identify and solve quality issues as early as possible
- Partner with engineering to identify and build tooling and automation strategies that make the product more stable
- Train and supervise a team of external QA staff as part of your QA plans
- Work with the QA Director to help define and maintain team-wide quality assurance standards and practices attuned to the needs of the business
REQUIRED SKILLS
- Proficiency with technical testing for systems that have limited player-facing experiences (matchmaking, crossplay/cross save, account entitlements)
- Ability to define a QA strategy that incorporates business, project, and systems needs
- Ability to quickly understand how the systems in the game are built and use that knowledge to design efficient test coverage
- Ability to negotiate, ratify, and drive plans in alignment with cross-disciplinary leads
- Understanding of risks, constraints, business needs, and player value and ability to adjust plans accordingly
- Experience directing external Test or QA staff
- Experience with social experiences in games such as: matchmaking, friends, clans, chat systems, trust and safety features
- Embrace a "we" culture in addition to being an outstanding collaborator and communicator
NICE-TO-HAVE SKILLS
- Experience managing full-time QA staff
- Experience working on a project from pre-production to live support
- Experience shipping a live-service game requiring high sustained game stability and quality
- Experience developing and shipping a title using Unreal Engine
- Experience with a variety of platforms (PC, Console)
- Degree in Computer Science, Game Design, or related fields
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
teamLFG's standard text
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
teamLFG's standard text
$148,000—$222,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
What this role asks for
In most of teamLFG's ads
Unreal Engine
Named in most of its open postings, whatever the role.
81% of this description is written for the role. The rest is teamLFG's standard text, folded away below.
Read against teamLFG's other open postings on this site.
The team: teamLFG HIRES STEADILY
This role is one of 11 open in teamLFG. 3 were posted in the last 30 days and the oldest in September: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
C++ (7 of 11), Unreal Engine (7 of 11), Bash (2 of 11), C# (2 of 11), Docker (2 of 11), Git (2 of 11), Linux (2 of 11)
OTHER ROLES ON THIS TEAM
- Senior Gameplay Engineer - Game Modes posted Oct 5
- Staff Gameplay Engineer - Systems and Performance posted Sep 29
- UI Engineering Lead posted Sep 14
- Senior Gameplay Designer (Combat & AI) posted Jun 15
- Staff Gameplay Designer - Social (Contract) posted May 29
- Senior Game Engineer - Graphics posted May 21
- Senior Engineer - Build Systems posted Apr 24
- Senior Game Services Engineering Lead posted Apr 2
- Game Engineering Director posted Oct 3
- Staff Services Engineer posted Sep 30
From the team and dates on teamLFG's own job board.
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