Senior Game Engineer - Graphics
- Salary
- $160,000 - $240,000
- Level
- Senior
- Work type
- Remote · US only
Not stated in the posting: visa.
Open. First seen 2 October 2026.
About the role
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push the visual quality, performance, and expressiveness of a rich, innovative game?
As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
teamLFG's standard text
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
- Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
- Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability
- Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems
- Optimize rendering performance across CPU, GPU, memory, and platform constraints
- Investigate and fix graphics, rendering, and visual pipeline issues
REQUIRED SKILLS
- Strong expertise in real-time rendering techniques and modern graphics pipelines
- Excellent C++ programming skills
- Experience with Unreal Engine 5 and its rendering framework
- Experience building designer- and artist-facing components and tools
- Ability to work autonomously and drive technical initiatives from concept to completion
- Strong communication and collaboration skills with both engineers and artists
- Bachelors degree or equivalent
NICE-TO-HAVE SKILLS
- Experience with development on a variety of platforms (PC, console)
- Passion for creating visually expressive and polished player experiences
- Experience in Gameplay Networking
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
teamLFG's standard text
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
teamLFG's standard text
$160,000—$240,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
What this role asks for
In most of teamLFG's ads
Unreal Engine
Named in most of its open postings, whatever the role.
74% of this description is written for the role. The rest is teamLFG's standard text, folded away below.
Read against teamLFG's other open postings on this site.
The team: teamLFG HIRES STEADILY
This role is one of 11 open in teamLFG. 3 were posted in the last 30 days and the oldest in September: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
C++ (7 of 11), Unreal Engine (7 of 11), Bash (2 of 11), C# (2 of 11), Docker (2 of 11), Git (2 of 11), Linux (2 of 11)
OTHER ROLES ON THIS TEAM
- Senior Gameplay Engineer - Game Modes posted Oct 5
- QA Lead - Social posted Sep 30
- Staff Gameplay Engineer - Systems and Performance posted Sep 29
- UI Engineering Lead posted Sep 14
- Senior Gameplay Designer (Combat & AI) posted Jun 15
- Staff Gameplay Designer - Social (Contract) posted May 29
- Senior Engineer - Build Systems posted Apr 24
- Senior Game Services Engineering Lead posted Apr 2
- Game Engineering Director posted Oct 3
- Staff Services Engineer posted Sep 30
From the team and dates on teamLFG's own job board.
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