Technical Designer | Concepteur technique
- Level
- Mid
- Work type
- Remote · US only
Not stated in the posting: salary, visa.
Open. First seen 3 October 2026.
About the role
At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.
We are looking for a Technical Designer to bridge the gap between creative vision and technical implementation across co-development projects. This role is suited to a tech-minded designer with strong Unreal Engine 4 expertise who enjoys hands-on Blueprint development, systems architecture, and close collaboration with cross-functional teams like narrative and UI.
The ideal candidate will bring deep experience leading design teams on Unreal Engine projects, with a background spanning gameplay design, systems design, technical design, and level design. You'll be equally comfortable defining player experiences at a high level, prototyping and validating ideas, mentoring designers, and collaborating with engineering teams to ensure successful execution.
Requirements
What you will do:
- Refactor prototype Blueprint assets into scalable, reusable systemic actors, utilizing C++ in Unreal Engine 4 when core performance or extension is needed.
- Build UI tooling and developer interfaces to surface debug information and diagnostics to logs and HUDs.
- Debug and verify large-scale game systems, cleaning up errors and resolving content or code issues.
- Implement gameplay mechanics and reward systems while partnering with narrative teams to seamlessly hook up quest lines.
What we are looking for:
- Deep expertise with Unreal Engine 4 and a strong understanding of gameplay, systems, and level design.
- Strong FPS design experience, with a track record of improving gameplay flow, combat encounters, progression, and player engagement.
- Excellent communication, stakeholder management, and mentoring skills, with the ability to balance creative vision against production realities.
Benefits
- Competitive Salary.
- Dynamic, multicultural and fun environment.
- You will be working for the world's leading provider of game services.
- We empower our people and offer regular progression opportunities to ensure our employees flourish.
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Side's standard text
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc
What this role asks for
Particular to this role
C++
Rare in Side's other 39 open postings.
95% of this description is written for the role. The rest is Side's standard text, folded away below.
Read against Side's other open postings on this site.
The team: CoDev HIRES STEADILY
This role is one of 18 open in CoDev. 4 were posted in the last 30 days and the oldest in April: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Unreal Engine (16 of 18), Unity (10 of 18), C++ (3 of 18), Git (2 of 18), HTML (2 of 18), JavaScript (2 of 18), Playwright (2 of 18)
OTHER ROLES ON THIS TEAM
- PixiJS Game Developer posted Oct 1
- Unreal Engine (UE) Engineer - Switch posted Sep 29
- Web Game Developer posted Sep 28
- Cinematic Technical Animator posted Sep 28
- Senior Technical Combat Designer posted Sep 18
- Senior Designer posted Aug 27
- Technical Designer posted Aug 27
- Audio Designer - Talent Pool (LATAM) posted Sep 23
- Audio Designer - Talent Pool (MEA) posted Sep 23
- Audio Designer - Talent Pool (EU) posted Sep 23
- Audio Designer - Talent Pool (APAC) posted Sep 23
- Animation / Technical Animator -Talent Pool (EU) posted Aug 20
- Design - (Various Disciplines) - Talent Pool (MEA) posted Aug 20
- Animation / Technical Animator -Talent Pool (LATAM) posted Aug 20
- Animation / Technical Animator -Talent Pool (MEA) posted Aug 20
- Game Design - (Various Disciplines) - Talent Pool (APAC) posted Aug 8
- Animation / Technical Animator - Talent Pool (APAC) posted Apr 14
From the team and dates on Side's own job board.
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