Unreal Engine (UE) Engineer - Switch
- Level
- Mid
- Work type
- Remote · Brazil only
Not stated in the posting: salary, visa.
Open. First seen 3 October 2026.
About the role
*Applications and CVs/resumes MUST be submitted in English to be considered*
At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.
We're looking for an Unreal Engine (UE) Engineer to support an established Unreal Engine game as it moves through console development and ongoing live-game support. You'll work hands-on with Unreal Engine and C++, helping port and adapt systems for Nintendo Switch, troubleshoot platform-specific issues, and optimize performance across CPU, GPU, memory, and loading.
This is a 3-month freelance engagement, working 40 hours per week, and is fully remote within Brazil. We're looking for an engineer with 3+ years of professional experience, console development experience, and a strong preference for candidates with Nintendo Switch and multiplayer game experience.
Requirements
What you'll be doing:
- Port and adapt existing Unreal Engine systems for Nintendo Switch.
- Investigate and resolve platform-specific bugs and compatibility issues.
- Profile and optimize CPU, GPU, memory, and loading performance.
- Work with graphics and scalability settings to meet console performance targets.
- Support integration of Nintendo platform features and requirements.
- Debug issues across gameplay, rendering, UI, input, online systems, and platform services.
- Collaborate closely with QA to reproduce, investigate, and resolve platform-specific issues.
- Support builds and overall platform/release readiness.
What we're looking for:
- 3+ years professional experience as a Game/Software Engineer.
- Professional experience with Unreal Engine and C++.
- Experience developing or porting games for console platforms.
- Strong debugging and problem-solving skills in an existing codebase.
- Understanding of game performance, profiling, and optimization.
- Comfortable working with an established game rather than developing systems exclusively from scratch.
- Nintendo Switch development or porting experience is highly desirable.
Nice to have:
- Previous Switch 2 development experience.
- Experience supporting live games and working within an actively maintained codebase.
- Experience with online or multiplayer games.
- Experience with console certification and platform requirements.
- Experience with Unreal profiling and optimization tools.
- Experience working on console ports or cross-platform titles.
Benefits
- Competitive Salary.
- Dynamic, multicultural and fun environment.
- You will be working for the world's leading provider of game services.
- We empower our people and offer regular progression opportunities to ensure our employees flourish.
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Side's standard text
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc
*Applications and CVs/resumes MUST be submitted in English to be considered*
What this role asks for
Particular to this role
C++
Rare in Side's other 39 open postings.
96% of this description is written for the role. The rest is Side's standard text, folded away below.
Read against Side's other open postings on this site.
The team: CoDev HIRES STEADILY
This role is one of 18 open in CoDev. 4 were posted in the last 30 days and the oldest in April: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Unreal Engine (16 of 18), Unity (10 of 18), C++ (3 of 18), Git (2 of 18), HTML (2 of 18), JavaScript (2 of 18), Playwright (2 of 18)
OTHER ROLES ON THIS TEAM
- PixiJS Game Developer posted Oct 1
- Web Game Developer posted Sep 28
- Cinematic Technical Animator posted Sep 28
- Senior Technical Combat Designer posted Sep 18
- Technical Designer | Concepteur technique posted Sep 9
- Senior Designer posted Aug 27
- Technical Designer posted Aug 27
- Audio Designer - Talent Pool (LATAM) posted Sep 23
- Audio Designer - Talent Pool (MEA) posted Sep 23
- Audio Designer - Talent Pool (EU) posted Sep 23
- Audio Designer - Talent Pool (APAC) posted Sep 23
- Animation / Technical Animator -Talent Pool (EU) posted Aug 20
- Design - (Various Disciplines) - Talent Pool (MEA) posted Aug 20
- Animation / Technical Animator -Talent Pool (LATAM) posted Aug 20
- Animation / Technical Animator -Talent Pool (MEA) posted Aug 20
- Game Design - (Various Disciplines) - Talent Pool (APAC) posted Aug 8
- Animation / Technical Animator - Talent Pool (APAC) posted Apr 14
From the team and dates on Side's own job board.
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