Graphics Engineer - 3D
- Salary
- $78,000 - $168,000
- Level
- Mid
- Work type
- On-site · Vancouver
Not stated in the posting: visa.
Open. First seen 3 October 2026.
About the role
Huawei Canada has an immediate 12-month contract opening for a Graphics Engineer - 3D
About the team
Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.
About the job
- Inspire and mentor developers and bring vast knowledge to the group.
- Independently lead the development of rendering systems and areas of R&D.
- Mentor younger team member and provide professional guidance and expertise.
- Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
- In charge of the development, debugging and optimization of key features for rendering engine and responsible for the competitiveness.
- Lead close work with internal R&D divisions.
The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.
About the ideal Candidate
- Solid programming skills in C/C++ over 2 years.
- Current work experience in the CG field of 1-2 years or more with hands-on development of real-time rendering and features.
- Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
- Experience with existing game engines such as UE, Unity or others.
- Excellent communication and documentation skills.
- Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
- Shipped 1-2 AAA games OR led advanced run time graphics team and product to completion.
- Good knowledge of various topics in the CG field such as:
- PBR / BRDF
- Real-time ray tracing or global illumination
- Rendering pipelines
- Direct lighting and shading
- Water & Simulation
- Hair technology
- Run time Cloud Rendering
The team: Graphics Technology Lab
This role is one of 5 open in Graphics Technology Lab.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Computer Vision (4 of 5), Machine Learning (4 of 5), Deep Learning (3 of 5), Python (3 of 5), PyTorch (3 of 5), TensorFlow (3 of 5)
OTHER ROLES ON THIS TEAM
- Engineer - KHRONOS Standard posted Jul 7
- Intern Researcher - AI posted Jun 22
- Intern Engineer - AI posted Jun 22
- Senior AI Research Engineer posted Mar 18
From the team and dates on huaweicanada's own job board.
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