Senior AI Research Engineer
- Salary
- $121,000 - $230,000
- Level
- Senior
- Work type
- On-site · Vancouver
Not stated in the posting: visa.
Open. First seen 3 October 2026.
About the role
Huawei Canada has an immediate permanent opening for a full-time permanent Senior AI Research Engineer.
About the Team:
Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.
About the Job:
- Develop and lead projects, team ideas, and mentor junior engineers.
- Conduct advanced research and engineering on AI-based rendering techniques including but not limited to Neural Rendering acceleration, Neural material representation, Neural Texture Compression, etc.
- Transfer advanced research AI/CG solutions to solving real-world problems that will be integrated in various Huawei products.
- Provide expert opinions on relevant fields by summarizing research findings in high-quality papers or patents.
The total compensation for this position ranges from $121,000 to $230,000 depending on education, experience and demonstrated expertise.
What you’ll bring to the team:
- Solid industry engineering level and experience over 5 years.
- Industry work experience in CG related field over 3 years with hands-on development.
- MSc / Ph.D. in computer science or related fields with a focus on applied ML to computer graphics or computer vision.
- Extensive Background in machine learning and deep learning, e.g., DNN, GAN, ViT, and Diffusion techniques.
- Experienced in neural representation/rendering such as NerF, Gaussian Splatting, neural rendering, procedural generation, SVBRDF, etc.
- Experienced in Python, PyTorch, TensorFlow, etc. and a track record of translating ideas into research prototypes quickly.
- Published Papers at relevant conferences or Journals such as SIGGRAPH, Eurographics, TOG, CVPR, ICCV, ECCV, TPAMI.
- Experienced programming skills on shading languages, e.g., glsl, hlsl, etc.
- Experienced in building large-scale machine learning solutions for general computer vision/graphics topics including model design, data collection/augmentation evaluation, etc.
What this role asks for
Standard for data science / ML roles
Machine Learning · PyTorch · Python
Common in data science / ML postings at any company.
Compared with huaweicanada's other open jobs.
The team: Graphics Technology Lab
This role is one of 5 open in Graphics Technology Lab.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Computer Vision (4 of 5), Machine Learning (4 of 5), Deep Learning (3 of 5), Python (3 of 5), PyTorch (3 of 5), TensorFlow (3 of 5)
OTHER ROLES ON THIS TEAM
- Engineer - KHRONOS Standard posted Jul 7
- Intern Researcher - AI posted Jun 22
- Intern Engineer - AI posted Jun 22
- Graphics Engineer - 3D posted Apr 15
From the team and dates on huaweicanada's own job board.
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