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Lighthouse Games

Principal Technical Material/Shader Artist

Royal Leamington Spa
Level
Principal

Not stated in the posting: salary, work type, visa.

Open. First seen 6 October 2026.

About the role

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.

As a Principal Technical Material/Shader Artist, you will lead the quality, direction and technical standards of material and shader creation across all types of 3D artwork. Combining a strong artistic eye with deep technical expertise, you will create scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production.

Key Duties Include

  • Define and champion the technical and artistic quality bar for materials and shaders.
  • Design, develop and maintain complex Unreal Engine Master Materials, shader systems and reusable material functions.
  • Create benchmark-quality PBR materials and work with Art Leadership, Artists, Technical Artists and Render Engineers to balance realism, flexibility and performance.
  • Establish scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices.

Requirements

  • Extensive senior or principal-level experience developing, implementing and optimising complex real-time materials and shaders in Unreal Engine.
  • Expert knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture.
  • Deep understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance.
  • Advanced proficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio and the ability to provide technical direction to other artists.

Desirable

  • Experience with HLSL, custom shader code, procedural material techniques, scripting or automation.
  • Knowledge of photogrammetry, photography, scanning or physically accurate material capture.
Lighthouse Games's standard text

Benefits

  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support

What this role asks for

In most of Lighthouse Games's ads

Unreal Engine

Named in most of its open postings, whatever the role.

89% of this description is written for the role. The rest is Lighthouse Games's standard text, folded away below.

Read against Lighthouse Games's other open postings on this site.

The team: Art HIRES STEADILY

This role is one of 7 open in Art. 2 were posted in the last 30 days and the oldest in August: a team that hires all year rather than one being built.

WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS

Unreal Engine (7 of 7), C++ (3 of 7), Figma (2 of 7), Python (2 of 7)

OTHER ROLES ON THIS TEAM

From the team and dates on Lighthouse Games's own job board.

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