UX Designer - 12 Month FTC
- Level
- Mid
- Work type
- Hybrid · Royal Leamington Spa
Not stated in the posting: salary, visa.
Open. First seen 6 October 2026.
About the role
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career in an environment that feels truly collaborative. You will learn from the best and work alongside the future greats of the gaming industry.
We’re building something ambitious, and we’re looking for a talented UX Designer to join our team on a 12-month fixed-term contract and help shape the player experience of our next-generation game.
As a UX Designer, you’ll play a key role in designing intuitive, engaging and visually compelling user experiences across the game. You’ll be responsible for understanding player needs, developing user flows and creating interfaces that are both functional and enjoyable to use.
Working closely with our Design, Art, UI and Engineering teams, you’ll take ideas from early concepts and wireframes through to polished, fully implemented game-ready experiences. You’ll have the opportunity to influence how players interact with the game and help establish a consistent, intuitive approach to UI/UX across the project.
This is a hands-on role where your creative thinking, problem-solving skills, attention to detail and understanding of player-focused design will have a direct impact on the final game.
What You'll Be Doing
- Designing intuitive and engaging UX experiences for a AAA Game.
- Working closely with Game Designers, Artists, Engineers and other disciplines to understand player needs and design requirements.
- Creating high-fidelity UX research, design, wireframes, prototypes and design documentation, iterate on UX solutions based on testing and feedback
- Designing menus, HUD, navigation systems, screens, interactions and other in-game experiences.
- Collaborating with engineers and technical artists to ensure designs are practical and deliverable.
- Applying strong UX principles to create clear, accessible and intuitive player experiences.
- Iterating on designs based on playtesting, player feedback and usability requirements.
- Identify UX problems, improve player flows, prototype solutions, conduct usability-focused thinking, and help establishing long-term UX standards and workflows within the studio.
- Review existing systems and identify opportunities for UX improvements and quality of life features.
- Support long-term visual consistency and usability of the game as new content and systems are added.
- Support the wider UI/UX team and contribute to a positive, collaborative development environment.
Requirements
- Previous experience working as a UX Designer or similar role within the games industry.
- A strong portfolio demonstrating excellent UX design and problem-solving.
- Experience shipping at least one PC or console title, good understanding of console UX requirements.
- Strong understanding of UX principles, player psychology, usability, accessibility and interaction design
- Experience creating user flows, wireframes, prototypes and high-fidelity designs, being familiar with UX tools such as Figma.
- Strong communication and collaboration skills.
- Strong problem-solving skills, with a natural curiosity to identify challenges and find effective solutions.
- Ability to take ownership of features from concept to implementation.
- Excellent attention to detail and a willingness to iterate and refine your work.
- The ability to work effectively in a fast-paced, highly collaborative development environment.
Desirable Experience
- Experience with Unreal Engine 5.
- Experience implementing UI/UX directly within a game engine.
- Familiarity with UX Research, usability testing and playtesting.
- Experience designing UI/UX for AAA games.
- Experience collaborating closely with game designers and engineers throughout the development process.
Benefits
- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical Treatments
- Mental Health Support
- Hybrid Working Model
What this role asks for
Standard for design roles
Figma
Common in design postings at any company.
In most of Lighthouse Games's ads
Unreal Engine
Named in most of its open postings, whatever the role.
Read against Lighthouse Games's other open postings on this site.
The team: Art HIRES STEADILY
This role is one of 7 open in Art. 2 were posted in the last 30 days and the oldest in August: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Unreal Engine (7 of 7), C++ (3 of 7), Figma (2 of 7), Python (2 of 7)
OTHER ROLES ON THIS TEAM
- UI Technical Artist - 12 Month FTC posted Oct 2
- UI Artist - 12 Month FTC posted Oct 2
- Principal Technical Material/Shader Artist posted Sep 4
- Senior Technical Material/Shader Artist posted Sep 4
- Principal Technical Artist - Vehicle Team posted Aug 21
- Senior Technical Artist - Vehicle Team posted Aug 21
From the team and dates on Lighthouse Games's own job board.
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