Staff Systems Software Engineer
- Salary
- $180,000 - $235,000 /year
- Level
- Staff
- Work type
- On-site · Austin
Not stated in the posting: visa.
Open. First seen 6 October 2026.
About the role
Staff Systems Software Engineer
Austin, TX · Full-time · Engineering
Details:
Position: Staff Systems Software Engineer — (1) full-time, permanent position
Worksite: 835 W 6th Street, Ste 1100, Austin, TX 78703
Offered wage: $180,000.00/year – $235,000.00/year
How to Apply: Please submit your resume to careers@mission42.com
Mission 42 Ventures, Inc. is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.
Level's standard text
We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That's why we're building:
For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.
For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.
For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.
We are committed to helping every person maximize their potential and live a life of meaning. It's a difficult problem that requires brilliant people and tremendous effort over time.
If you want to use your skills to make a difference for the world, we're seeking a Staff Systems Software Engineer to join our team and help us build the game software and systems at the core of our products, with scalability and performance in mind.
What You Will Do:
- Design, develop, and maintain high-quality, performant, and scalable game software and systems using C++
- Troubleshoot gaming program and system malfunctions to restore normal functioning
- Collaborate closely with game designers, artists, and other developers to translate game design concepts into functional and engaging gameplay experiences
- Test, maintain, and monitor computer programs and gaming systems, including coordinating the installation of computer programs and systems
- Develop and integrate advanced features such as 2D and 3D graphics, audio systems, physics engines, and artificial intelligence
- Integrate and utilize advanced peripheral devices such as motion controllers, VR/AR headsets, and other innovative input methods
- Determine computer software or hardware needed to set up or alter systems
- Analyze data to identify or resolve operational problems
- Optimize game performance and ensure smooth gameplay across various platforms (PC, consoles, mobile)
- Write clean, well-documented, and maintainable code
- Participate in code reviews and provide constructive feedback to other developers
- Modify software programs to improve performance
- Contribute to all phases of the game development lifecycle, from prototyping and development to testing and release
- Analyze information processing and computation needs while planning and designing computer systems, using techniques such as structured analysis, data modeling, and information engineering
- Stay abreast of the latest game development technologies and industry trends
Qualifications — Need to Have:
- Bachelor's degree (or foreign equivalent) in Computer Science, Computer Engineering, or a related quantitative field
- Minimum 8.5 years of experience in strong proficiency in C++, C#, or other relevant programming languages
- Minimum 6 years of experience with game engines and/or systems such as Unreal Engine, Unity, or others
- Minimum 6 years of experience with solid understanding of game development fundamentals, including graphics, audio, physics, and AI
- Minimum 7 years of experience with 2D and 3D graphics, animation, and audio systems
- Minimum 3 years of experience integrating and utilizing advanced peripheral devices (e.g., motion controllers, VR/AR headsets)
What this role asks for
79% of this description is written for the role. The rest is Level's standard text, folded away below.
Read against Level's other open postings on this site.
The team: Engineering HIRES STEADILY
This role is one of 7 open in Engineering. 1 was posted in the last 30 days and the oldest in April: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Bash (3 of 7), C# (3 of 7), CI/CD (3 of 7), GitHub (3 of 7), Python (3 of 7), Agile (2 of 7), Argo CD (2 of 7)
OTHER ROLES ON THIS TEAM
- Senior Infrastructure Engineer posted Sep 11
- Senior Infrastructure Engineer posted Sep 11
- Staff Software Engineer posted Aug 19
- Automation Engineer posted Aug 19
- Technical Producer posted Jun 15
- Senior Application Developer posted Apr 8
From the team and dates on Level's own job board.
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