Technical Producer
- Level
- Mid
- Work type
- On-site · Auckland
Not stated in the posting: salary, visa.
Open. First seen 15 June 2026.
About the role
Technical Producer
Level's standard text
Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.
We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:
For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.
For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.
For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.
We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.
We're seeking a Technical Producer to keep our engineering teams shipping. You'll orchestrate complex software projects, remove blockers, and ensure we deliver high-quality code on time across our entire stack.
What You Will Do:
- Own end-to-end production for engineering initiatives across the core engine tech stack
- Coordinate and own communication between engineering, product, design, and QA—keeping everyone aligned and moving forward
- Manage release cycles, sprint planning, and agile ceremonies for the core engineering team
- Identify technical risks and dependencies early, working with engineering leads to solve problems before they become blockers
- Balance feature development with technical debt, infrastructure improvements, and platform modernization
- Provide clear engineering status updates to leadership, translating technical complexity into business impact.
What You Need:
- 6+ years managing software projects with engineers in game engines, real-time rendering systems, or complex cross-platform technology stacks.
- Strong high-level technical fluency with ability to understand the details—you understand software architecture, core engine features, online systems, and the interdependency between the varying tech stacks.
- Strong organizational skills to structure ambiguous technical work, balance competing priorities, and maintain forward momentum across multiple workstreams.
- Track record of shipping complex features on time by removing blockers and managing dependencies while taking a proactive approach to risk mitigation.
- Excellent communication skills across technical and non-technical stakeholders.
Nice to Have:
- Hands-on software engineering, CS background, or experience with game engines (Godot, Unity, Unreal, et al)
- Experience in edtech, learning platforms, or student-facing applications
- Familiarity with engineering metrics, code quality tools, and deployment best practices.
What this role asks for
Particular to this role
Agile
Rare in Level's other 22 open postings.
60% of this description is written for the role. The rest is Level's standard text, folded away below.
Read against Level's other open postings on this site.
The team: Engineering HIRES STEADILY
This role is one of 7 open in Engineering. 1 was posted in the last 30 days and the oldest in April: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Bash (3 of 7), C# (3 of 7), CI/CD (3 of 7), GitHub (3 of 7), Python (3 of 7), Agile (2 of 7), Argo CD (2 of 7)
OTHER ROLES ON THIS TEAM
- Staff Systems Software Engineer posted Oct 7
- Senior Infrastructure Engineer posted Sep 11
- Senior Infrastructure Engineer posted Sep 11
- Staff Software Engineer posted Aug 19
- Automation Engineer posted Aug 19
- Senior Application Developer posted Apr 8
From the team and dates on Level's own job board.
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