Level Designer
- Level
- Mid
- Work type
- Remote · UK only
Not stated in the posting: salary, visa.
Open. First seen 23 October 2026.
About the role
- Strong speaking skills/proactive communication in English is necessary - only CVs/resumes in English will be considered
- European time-zone coverage/embedded in Sweden time zone is essential
At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.
We’re looking for an experienced Level Designer who can take ownership of gameplay spaces and create engaging, immersive experiences for players. The ideal candidate has a strong understanding of Unreal Engine 5 and first-person action gameplay, player flow, combat encounters, exploration, and modular level design that supports procedural generation and replayability.
Requirements
What you will do:
- Experienced Level Designer capable of taking ownership of a gameplay space.
- Strong understanding of first-person action gameplay, player flow, combat spaces, exploration, and encounter design.
- Ability to work within established gameplay rules, metrics, and production guidelines.
- Experience creating modular levels that can support procedural generation and replayability.
- Comfortable collaborating closely with Level Art, Environment Art, Design, and Production teams.
- Strong Unreal Engine 5 proficiency, including level assembly, greyboxing, gameplay implementation, and iteration.
- Ability to communicate clearly, incorporate feedback quickly, and maintain production quality standards.
- Experience building large landmark or destination-style spaces that serve as key player objectives and points of interest.
- Excellent speaking communication skills in English.
What we are looking for:
- Previous experience designing and building levels for action, RPG, co-op, or first-person games.
- Proven track record creating playable greyboxes/blockouts that successfully transition into final production content.
- Experience working with modular kits and level-building systems.
- Understanding of procedural content generation workflows and how level design supports randomized gameplay experiences.
- Solid knowledge of level metrics, navigation, sightlines, combat pacing, and player guidance.
- Proficiency with Unreal Engine, ideally Unreal Engine 5.
- Experience working within multidisciplinary development teams and following established production pipelines.
- Shipped title experience or substantial production experience on PC/console game projects is strongly preferred.
Nice to haves:
- Co-op multiplayer game development.
- Dark fantasy, RPG, or dungeon/environment-focused level design.
- Experience designing content intended for repeatable runs and live-service style replayability.
- Familiarity with performance considerations and gameplay-driven environment construction.
Benefits
- Competitive Salary.
- Dynamic, multicultural and fun environment.
- You will be working for the world's leading provider of game services.
- We empower our people and offer regular progression opportunities to ensure our employees flourish.
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Side's standard text
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc
What this role asks for
96% of this description is written for the role. The rest is Side's standard text, folded away below.
Compared with Side's other open jobs.
The team: CoDev HIRES STEADILY
This role is one of 19 open in CoDev. 5 were posted in the last 30 days and the oldest in April: a team that hires all year rather than one being built.
WHAT THE TEAM WORKS WITH, ACROSS ITS POSTINGS
Unreal Engine (17 of 19), Unity (10 of 19), C++ (3 of 19), Git (2 of 19), HTML (2 of 19), JavaScript (2 of 19), Playwright (2 of 19)
OTHER ROLES ON THIS TEAM
- PixiJS Game Developer posted Oct 1
- Unreal Engine (UE) Engineer - Switch posted Sep 29
- Web Game Developer posted Sep 28
- Cinematic Technical Animator posted Sep 28
- Senior Technical Combat Designer posted Sep 18
- Technical Designer | Concepteur technique posted Sep 9
- Senior Designer posted Aug 27
- Technical Designer posted Aug 27
- Audio Designer - Talent Pool (LATAM) posted Sep 23
- Audio Designer - Talent Pool (MEA) posted Sep 23
- Audio Designer - Talent Pool (EU) posted Sep 23
- Audio Designer - Talent Pool (APAC) posted Sep 23
- Animation / Technical Animator -Talent Pool (EU) posted Aug 20
- Design - (Various Disciplines) - Talent Pool (MEA) posted Aug 20
- Animation / Technical Animator -Talent Pool (LATAM) posted Aug 20
- Animation / Technical Animator -Talent Pool (MEA) posted Aug 20
- Game Design - (Various Disciplines) - Talent Pool (APAC) posted Aug 8
- Animation / Technical Animator - Talent Pool (APAC) posted Apr 14
From the team and dates on Side's own job board.
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